Hi folks,
You may remember me from rec.games.roguelike.angband class of 1999.
I have returned to curse the world with a new Angband variant. It is called Tactical Angband. It aims to increase the tactical depth, decrease the grind, and otherwise keep the lovely Vanilla feel of Angband. It is inspired by Fizzix posts like http://angband.oook.cz/forum/showthread.php?t=8979
The tack I have taken is roughly:
* Eliminate almost all player teleport and one-turn escapes
* Curb monster summoning
* Reduce monster spell and breath damage
* Reduce the game length quite a bit.
* Try to rebalance in favour of the player, so the game is not impossible!
I've added various interesting escape spells/items that are not the one-turn-wonders you may be accustomed to.
Here's a semi-complete change list:
Code:
And Windows binary:
I hope you enjoy it as much as I have. It's been a pleasure to die in new, slower, and more varied ways.
You may remember me from rec.games.roguelike.angband class of 1999.
I have returned to curse the world with a new Angband variant. It is called Tactical Angband. It aims to increase the tactical depth, decrease the grind, and otherwise keep the lovely Vanilla feel of Angband. It is inspired by Fizzix posts like http://angband.oook.cz/forum/showthread.php?t=8979
The tack I have taken is roughly:
* Eliminate almost all player teleport and one-turn escapes
* Curb monster summoning
* Reduce monster spell and breath damage
* Reduce the game length quite a bit.
* Try to rebalance in favour of the player, so the game is not impossible!
I've added various interesting escape spells/items that are not the one-turn-wonders you may be accustomed to.
Here's a semi-complete change list:
Code:
And Windows binary:
I hope you enjoy it as much as I have. It's been a pleasure to die in new, slower, and more varied ways.
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