Yes, it's release time again.
This one has quite a few changes. It started as a simple bugfix to fix the vault issues and the whirlpool issue (both of which had been recently reported by a player), but rapidly got away from me and ended up as a pretty major release.
Here's the change log:
As usual, the latest version can be downloaded from my website; or if you prefer here is a direct link to the file.
This one has quite a few changes. It started as a simple bugfix to fix the vault issues and the whirlpool issue (both of which had been recently reported by a player), but rapidly got away from me and ended up as a pretty major release.
Here's the change log:
- Dead monsters no longer futilely try to flee in terror.
- Fixed bug where if a player had multiple natural attacks they’d not stop making them when the monster was dead.
- Fixed a bug where stumbling into a town while confused would mean you didn’t realise you’d visited it.
- Even characters with poor item sensing can now sense artifacts.
- Potentially offensively titled ‘Genocide’ spell (and its variants) renamed.
- Fixed longstanding bug that stopped you running along the edge of a room (eventually!).
- Monsters that steal gold will now drop it when killed.
- Monsters will no longer try to summon help against other monsters if there isn’t room to do so.
- Adjusted a few character history text fragments to make them more diverse and lose some sexism/racism.
- Fixed bug where a monster breathing on another monster would fire a ball instead of a cone.
- Fixed bug where a monster attacking another monster with a theft attack would continue attacking it after having blinked away.
- Fixed wrong message being given when a monster breaks through an Elder Sign.
- Fixed sanity checks not being fired when eldritch horrors come into view.
- Fixed Channelers’ ability not working on scrolls of Rumour.
- The chance of having your race changed through mutation has been reduced.
- Priests have a patron deity (based on the realm of magic they choose), and they get increased favour with that god.
- Sacrificing items to win the gods’ favour (at the temple) will give you benefits.
- Manual and Journal are now both accessible from within stores (racial high scores moved from ‘h’ to ‘v’ to make room).
- Exact dungeon offsets will vary from game to game (randomised on world creation).
- Cleaned up formatting of skill display.
- Small balance tweaks have been made to most classes; in particular Channelers and Druids have been given a bit of a boost.
- ‘Mindcrafting’ powers have been renamed to ‘Mentalism’ powers, since the Mindcrafter class is no longer the only user of them.
- The spell-using martial artist has now been renamed to ‘Monk’ and a mentalism-based martial artist (the ‘Mystic’) has been added.
- Abilities screen now highlights abilities you have to make it easier to see at a glance.
- Removed numerous annoying and useless wizard mode messages.
- Huge amounts of behind-the-scenes code refactoring.
- Fixed bug where monsters casting whirlpool on empty spaces would crash the game.
- Last bits of confusion between ‘allies’ and ‘pets’ cleaned up.
- The high score table now includes living characters from the three save slots.
- Added documentation for how martial arts works.
- When rolling stats, characters with too low a score in their class’s main ability score will be rerolled automatically.
- Fixed two vaults that had invalid definitions.
- Fixed occasional crash when placing a greater vault on a level.
As usual, the latest version can be downloaded from my website; or if you prefer here is a direct link to the file.
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