I've never played a V priest and my only serious attempt at an O-style one was the FA comp character, Primula the Hobbit Priest. However I could never really get a grasp on how the class was supposed to be played. I'm currently playing an Entish Priest character to test my changes to Ents' superstealth and also to familiarise myself further with priests as I'd like to do something about the PPP.
I'm up to CL17, but this has been achieved by finding an HA whip at about DL3 and then blessing myself, using terrain to my advantage and cracking my whip at evil monsters. Is this how a priest should be played?
- I've just gained my first offensive spell, Orb of Draining, which does 3CL/4 + 3d6 damage - +50% against evil. So even at CL50 I can only do a max of 82 damage with it - which does not sound too useful. At the moment its failure rate and mana cost alone make it a non-starter.
- My archery has just reached 'poor' (up from 'bad') - if I could hit anything I could at least do some damage with the enhanced ammo dice in my patch. This may partly be because Ents are not great at archery - but the racial modifiers aren't huge so I'm not sure how viable an offensive method it would be anyway.
- I haven't found any devices better than a -StinkingCloud yet so I can't exploit my skill in that department.
- Looking at higher level offensive spells they all seem to have such a high mana cost for the damage they do, that I'd need a vast supply of !RM to even consider them as a strategy.
- Of the three previous priest winners of FA, two were meleeing (with Deathwreaker and an HA Great Axe respectively). The third does not mention how he killed Morgoth, but with Ringil equipped, melee is certainly not ruled out.
So are O/FA priests primarily melee characters backed up with a whole array of spells or am I missing something?
Your thoughts would be much appreciated!
Si
I'm up to CL17, but this has been achieved by finding an HA whip at about DL3 and then blessing myself, using terrain to my advantage and cracking my whip at evil monsters. Is this how a priest should be played?
- I've just gained my first offensive spell, Orb of Draining, which does 3CL/4 + 3d6 damage - +50% against evil. So even at CL50 I can only do a max of 82 damage with it - which does not sound too useful. At the moment its failure rate and mana cost alone make it a non-starter.
- My archery has just reached 'poor' (up from 'bad') - if I could hit anything I could at least do some damage with the enhanced ammo dice in my patch. This may partly be because Ents are not great at archery - but the racial modifiers aren't huge so I'm not sure how viable an offensive method it would be anyway.
- I haven't found any devices better than a -StinkingCloud yet so I can't exploit my skill in that department.
- Looking at higher level offensive spells they all seem to have such a high mana cost for the damage they do, that I'd need a vast supply of !RM to even consider them as a strategy.
- Of the three previous priest winners of FA, two were meleeing (with Deathwreaker and an HA Great Axe respectively). The third does not mention how he killed Morgoth, but with Ringil equipped, melee is certainly not ruled out.
So are O/FA priests primarily melee characters backed up with a whole array of spells or am I missing something?
Your thoughts would be much appreciated!
Si
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