In the wilderness, the map sizes are a bit bigger:

That's just the full extent of the pre-rendered map tile.
These are also the sizes you see if you maximize your main window in Hengband's Windows graphical client.
So anyway, I guess either of those two versions of main-gcu.cpp actually do the trick: the first is more RGB-color-table-accurate, keeps the colors of current GCU Hengband, and more Hengband code; the second is more current Angband code, with weirdly brightened dark colors--approximately matching how they come out in Hengband's Windows graphical client, as it happens. I'm no coder so they are probably doing horrible things somehow somewhere, but they seem to compile and run okay for me in Cygwin (with the --disable-japanese configure option; haven't tested them without that), at least.


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