I new to Z+, having only played FA in the past, I thought I'd try something new. I've never played ASCII Angband, and having grown accustomed to David Gervias' Tiles/Double Tile Mode/Big Tile Mode, I find playing with Adam Bolt's Tiles/Big Tile Mode less than appealing. Unfortunately, it's the only graphics I can get to work. Aside from the apparently inferior cosmetics, I often have trouble spotting monsters for some reason and the game just seems less fun in general. I'm not knocking Z+ here, just the graphics I was able to come up with.
EDIT: and some monsters don't seem to have graphic tiles associated with them at all. For example, the kobold archer (k) and the giant yellow centipede (c) simply show up as thier respective ASCII characters in an otherwise graphic world.
Problem is I can't get David Gervias' tiles to function in Z+. I've imported the .bmps from my FA directory, but when I try to switch to them in Z+ the game reverts to ACSII.
If there's anyone out there who knows what the heck I'm talking about, or can help me come up with a fix, or a graphics package that they are impressed with. I would greatly appreciate it.
By the way, I'm fully on board with the way the town and wilderness flow seamlessly together in Z+, rather than being split apart on different 'levels'.
Should I make it past this hurdle, I'm sure I'll have a million more questions regarding race/class soon to come.
EDIT: and some monsters don't seem to have graphic tiles associated with them at all. For example, the kobold archer (k) and the giant yellow centipede (c) simply show up as thier respective ASCII characters in an otherwise graphic world.
Problem is I can't get David Gervias' tiles to function in Z+. I've imported the .bmps from my FA directory, but when I try to switch to them in Z+ the game reverts to ACSII.
If there's anyone out there who knows what the heck I'm talking about, or can help me come up with a fix, or a graphics package that they are impressed with. I would greatly appreciate it.
By the way, I'm fully on board with the way the town and wilderness flow seamlessly together in Z+, rather than being split apart on different 'levels'.
Should I make it past this hurdle, I'm sure I'll have a million more questions regarding race/class soon to come.
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