FAangband 2.0.0

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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #91
    Originally posted by Nick
    Thanks for the excellent example, there are definitely issues. I'll report back.

    There's actually no need to give me your randart file any more, the code now regenerates the randart file if it can't find it.
    Thanks, Nick. Also noticed another bug that you can see in that same savefile. @ has the Palantir of Avallone, which I understand should activate for Detection, but the one in @'s equipment is not activatable.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9633

      #92
      Originally posted by Ingwe Ingweron
      Thanks, Nick. Also noticed another bug that you can see in that same savefile. @ has the Palantir of Avallone, which I understand should activate for Detection, but the one in @'s equipment is not activatable.
      Palantir now fixed in dev versions.

      Traps should be more reasonable now too. The maximum trap power (which gets subtracted from raw disarm skill to get a chance of success) is now 115; before this fix it was upwards of 16000. Luckily there is a lower bound on success chance, so one in fifty times the disarm would have worked
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • EugeneLesnov
        Scout
        • Apr 2020
        • 45

        #93
        Hello! How about to make trees "diggable" in Nan Dungortheb? It is pretty difficult to play as a mage without being able to use a ranged attack haha. I don't think it's right but I would like the discussion to begin
        Aurë entuluva!

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #94
          Why not burn them down?

          Comment

          • EugeneLesnov
            Scout
            • Apr 2020
            • 45

            #95
            Originally posted by Pete Mack
            Why not burn them down?
            At the moment, there is no way to burn them with a fireball (I play last version).
            But if we had such feature..

            There is a question of balance. If the feature arises, what about other classes? Mages have the ability to cast fireballs, but what about warriors, archers? Of course, there are wands, rods...Non mages should dig then with their own hands!

            There is something to think about, hmm
            Aurë entuluva!

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              #96
              Bug: Note that the descriptions for lines in the txt files should be cleaned up. For example: Class.txt in the description lines at the beginning:
              replace “# skill-disarm:base:increment” with
              # skill-disarm-phys:base:increment
              # skill-disarm-magic:base:increment

              and their associated full-blown descriptions that follow. same for #hitdie:increment, etc.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                #97
                Bug: Description in Recall spells, and I assume items as well though I didn't check. Takes @ to the chosen recall point, not necessarily to the deepest level of the dungeon reached thus far.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Kodiologist
                  Scout
                  • Nov 2018
                  • 35

                  #98
                  Hey Nick, I haven't played FAangband, but I would suggest adding a description (brief or detailed) of how it differs from vanilla in the README, on http://nickmcconnell.github.io/FAangband/ , or on http://angband.oook.cz/faangband/ . You put a nice writeup on Roguebasin ( http://www.roguebasin.com/index.php/First_Age_Angband ), but it's from way back when you created the page in 2006, so I wonder how well it reflects the game today.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9633

                    #99
                    Thanks for all the reports and suggestions. I have filed a couple of bugs.

                    I think I want to leave Nan Dungortheb as is - it's meant to be horrible. Note, though, that elves and druids/rangers (and especially elven druids/rangers) get easier tree movement, so some characters will not mind it.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Blinkhog
                      Rookie
                      • Apr 2018
                      • 12

                      Just played through this to completion as a warrior, here's the dump.

                      Great variant, moving around the greater map through the different outdoor areas is really cool. Too bad 90% of the game is still in the regular dungeon. Would be better the other way around IMO.

                      I only noticed a couple of bugs, one is that items sometimes say they were found in the Arena. The other is that town building locations reroll every time you visit the town.
                      Also no quest on level 99 but I assume that's deliberate.

                      Going to play through again as a spellcaster I think.

                      Is the idea to move fully to Tolkein lore? As I noticed there's still lots of D&D monsters and stuff.

                      Comment

                      • Thraalbee
                        Knight
                        • Sep 2010
                        • 707

                        Enjoying FAangband again! Happy to see the new release.

                        I am having problems with moving house to Gondolin though. This is the second character that fails to enter Gondolin after initiating the house move. Game crashes instead.


                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9633

                          Originally posted by Thraalbee
                          Enjoying FAangband again! Happy to see the new release.

                          I am having problems with moving house to Gondolin though. This is the second character that fails to enter Gondolin after initiating the house move. Game crashes instead.
                          This is a known bug, fixed shortly after 2.0.0 came out. I really should release 2.0.1 with it fixed. If you play the latest release from here the problem should not happen.

                          Originally posted by Blinkhog
                          Just played through this to completion as a warrior, here's the dump.

                          Great variant, moving around the greater map through the different outdoor areas is really cool. Too bad 90% of the game is still in the regular dungeon. Would be better the other way around IMO.

                          I only noticed a couple of bugs, one is that items sometimes say they were found in the Arena. The other is that town building locations reroll every time you visit the town.
                          Also no quest on level 99 but I assume that's deliberate.

                          Going to play through again as a spellcaster I think.

                          Is the idea to move fully to Tolkein lore? As I noticed there's still lots of D&D monsters and stuff.
                          I had a feeling the town-changing thing was a fixed bug too, but can't find a reference to it; I can't reproduce it in the latest release, though, so maybe it's fixed?

                          Items found in the arena is interesting, where were they actually found? Any other details?

                          As for more time in wilderness and closer to Tolkien lore, I do have another project (Beleriand) on the go which I will hopefully be able to say something about soon.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Blinkhog
                            Rookie
                            • Apr 2018
                            • 12

                            Originally posted by Nick

                            Items found in the arena is interesting, where were they actually found? Any other details?
                            eg. "Dropped by Gothmog, the High Captain of Balrogs in Arena Town"
                            when it was actually Angband at 4700' feet, but happened occasionally in other locations too.

                            How do I move houses?

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9633

                              Originally posted by Blinkhog
                              eg. "Dropped by Gothmog, the High Captain of Balrogs in Arena Town"
                              when it was actually Angband at 4700' feet, but happened occasionally in other locations too.

                              How do I move houses?
                              Thanks.

                              Move house is the '$' command; use it when you're in the town you want to move to.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Cuboideb
                                Adept
                                • May 2020
                                • 196

                                Request for Android

                                It could be possible in FA and V (center_player on) to have the player always in the center of the screen, even when the character is near the edges of the dungeon? I mean, drawing a blank pad outside the edges.

                                This is a difficult request, but a lot of action happens at the edges, where the android port has the input widgets.

                                Comment

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