Pretty sure Disenchant adds 50% to enemy spell fail rate, so 10% becomes 60%. It's the same as Confusion and there is no stacking, but I think it can be extended in duration.
Caught in a Necromance: A Victory and a Review
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ok so, i am really struggling with this guy and i have to say, WOW, Nether Bolt is BAD.
You would think that NETHER, you know, the stuff of unlife, that which animates the undead, would be pretty much devastating to anything alive.
As, you are playing a class that at CL12 has ONE viable attack spell, cannot aim further than his nose, at least that ONE spell would be able to kill a baby dragon.
Is there really any point to playing this over a mage, if not as a challenge?
Just seems like a mage but bad.
Also, i know i may be asking a bit much, but, is there any advantage to being in darkness? Aside from the not-being-penalized. Maybe stealth bonus? Maybe illusionists and other similar HUMAN targets cannot see as well in darkness as they can in light?"i can take this dracolich"Comment
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With the (somewhat surprising) provision that "Stupid monsters will never fail (for jellies and such)".--
Dive fast, die young, leave a high-CHA corpse.Comment
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Is there code in the Necromancer class that ensures your first artifacts have +light? I've been playing a bit and whether it's standart or randart my first 2 or 3 artifacts have +light.
Also, 2100' seems to be a ceiling for me. I'm normal speed, no T0, no dungeon books, sometimes no rPois, barely any stat potions yet. I end up teleporting from something I can't handle and into a room with bad Zs.👍 1Comment
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