a couple questions

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  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    a couple questions

    Do Hobbits still get a bonus with slings?
    (and if not, why not?)
    It doesn't say anything about that in the manual.

    What happened to scrolls of door & stair detection? Those can be useful. Sometimes it takes a while to find the stairs.

    I like almost all the changes that have been made since I stopped playing several years ago*, but I'm wondering if Nick has considered rebalancing the weapons. A dagger shouldn't be a better weapon than a cutlass (except maybe for a Hobbit Rogue like my current character).

    (*It's neat to see some of the things I had in my old variant have been implemented in Vanilla: throwing weapons, more room shapes, passable rubble, um, I think there was something else I forgot too. I don't know why there's lava in the town though. Where is this town?)
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
  • Selkie
    Swordsman
    • Aug 2020
    • 434

    #2
    To answer your questions

    The town is Pompeii
    Hobbits get no bonus with sling, they ain't David let's stick to the canon
    If you're too weak to lift a weapon it makes sense a lighter weapon deals more blows - things change in the end game
    Scrolls of door stair location sound a bit like scrolls of mapping, only without the mapping. Don't complain or you'll nerf it

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2347

      #3
      Originally posted by Selkie
      To answer your questions

      If you're too weak to lift a weapon it makes sense a lighter weapon deals more blows - things change in the end game
      It is the opposite in the game though - if you are weak, you want the heaviest weapon you can wield (for more damage with your 1 blow), but if youre strong, you want the dagger since strength grants multiple blows with light weapons and the damage bonus is additive.

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #4
        Another thing I noticed: Is it me, or is there significantly more monsters with acidic attacks now? There's even an ant that spits acid? that's annoying.
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • will_asher
          DaJAngband Maintainer
          • Apr 2007
          • 1124

          #5
          I found a vault with the Balrog of Moria. I'm not quite tough enough to beat him yet, but I was thinking I'd try to lure him away from the vault so I could loot it. Then I found a scroll of Banishment, so I banished "U"s but it didn't work. The balrog is still there. What happened? Does banishment not work on uniques or something?
          Will_Asher
          aka LibraryAdventurer

          My old variant DaJAngband:
          http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            #6
            Originally posted by will_asher
            I found a vault with the Balrog of Moria. I'm not quite tough enough to beat him yet, but I was thinking I'd try to lure him away from the vault so I could loot it. Then I found a scroll of Banishment, so I banished "U"s but it didn't work. The balrog is still there. What happened? Does banishment not work on uniques or something?
            That's right, banishment does not work on uniques - the confusing thing being that the priest spell Banish Evil teleports away all evil monsters in line of sight, including uniques.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • will_asher
              DaJAngband Maintainer
              • Apr 2007
              • 1124

              #7
              Fortunately, I was still able to lure the Balrog far enough away to be able to loot the vault. (Where among other things, I found a wand of Teleport Other which would've been useful...)

              Another question: Didn't we used to be able to carry 99 arrows in one slot? Why can we only carry 40 per slot now?
              Will_Asher
              aka LibraryAdventurer

              My old variant DaJAngband:
              http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #8
                Originally posted by will_asher
                Another question: Didn't we used to be able to carry 99 arrows in one slot? Why can we only carry 40 per slot now?
                That was changed in 3.4 - maybe as a late balance to the introduction of the quiver (3.1.2). Certainly there was a feeling around that time that the game had become too easy, and there was a bunch of rebalancing done over 3.3, 3.4 and 3.5.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • will_asher
                  DaJAngband Maintainer
                  • Apr 2007
                  • 1124

                  #9
                  Just checked my dumps. Apparently the last version of vanilla I played (before the last few days anyway) was 3.1.1.
                  DaJAngband had a quiver first!
                  Will_Asher
                  aka LibraryAdventurer

                  My old variant DaJAngband:
                  http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                  Comment

                  • will_asher
                    DaJAngband Maintainer
                    • Apr 2007
                    • 1124

                    #10
                    'nother question: Where's the option to turn tiles off?
                    (apparently making the slightest little tweak breaks a lot of tiles.)
                    Will_Asher
                    aka LibraryAdventurer

                    My old variant DaJAngband:
                    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      NPP had a quiver first. Then NPP 0.5 came along and I couldn't stand it--just wall to wall monsters. Too exhausting. I do like the terrain system tho.

                      Comment

                      • Ed_47569
                        Adept
                        • Feb 2010
                        • 114

                        #12
                        Originally posted by will_asher
                        I found a vault with the Balrog of Moria. I'm not quite tough enough to beat him yet, but I was thinking I'd try to lure him away from the vault so I could loot it. Then I found a scroll of Banishment, so I banished "U"s but it didn't work. The balrog is still there. What happened? Does banishment not work on uniques or something?
                        No it doesn't - don't think it ever has? Destruction works on uniques but unlike older versions it also removes artifacts from the area, so best avoided in vaults.
                        Balrog of Moria has same hit points and found at the same depth (2500') as the original Balrog in uMoria. His escorts are pretty weak now too - just orcs and trolls.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          #13
                          Originally posted by will_asher
                          'nother question: Where's the option to turn tiles off?
                          (apparently making the slightest little tweak breaks a lot of tiles.)
                          If you're using windows, it's in the window menus - options -> graphics -> none.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • will_asher
                            DaJAngband Maintainer
                            • Apr 2007
                            • 1124

                            #14
                            Originally posted by Pete Mack
                            NPP had a quiver first. Then NPP 0.5 came along and I couldn't stand it--just wall to wall monsters. Too exhausting. I do like the terrain system tho.
                            Oops, yeah, DaJAngband wasn't the first. I take that back. DJA had it before V anyway.
                            I think I tried a couple games of NPP one time. I honestly don't remember anything about it.

                            Originally posted by Nick
                            If you're using windows, it's in the window menus - options -> graphics -> none.
                            Oh yeah, I forgot to look there, thanks.
                            Will_Asher
                            aka LibraryAdventurer

                            My old variant DaJAngband:
                            http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                            Comment

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