Level feeling

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  • Thorian
    Rookie
    • Jun 2015
    • 10

    Level feeling

    Hi

    Are level feelings solely dependent on the objects or does it scale for your character's level / dungeon level ?

    I had a level feeling of 7 for objects and all I found was a potion of intelligence.

    Seeing these potions are quite expensive in the shop I suppose this would raise a level 7 feeling ?
  • Sphara
    Knight
    • Oct 2016
    • 504

    #2
    Treasure feeling depends on the object's natural depth and dungeon level it is found. Your character level doesn't play any role there.

    If there is an artifact on the level, treasure feeling is always at least 5, even if it is a measly weak early level artifact, found deep in the dungeon.

    Stat potions have natural depth of 30, afaik. So yeah, getting one generated early, produces pretty high feeling. I've had many disappointments finding a brainy potion for a warrior.

    Oh, and items in chests or inside rubble do not count to treasure feeling. Neither do deeper type of coins (adamantite, for example).

    Hope this was helpful.

    Comment

    • Selkie
      Swordsman
      • Aug 2020
      • 434

      #3
      Haha, that stone troll you didn't bother to kill actually picked up those boots of speed

      Comment

      • whartung
        Adept
        • May 2020
        • 101

        #4
        Originally posted by Selkie
        Haha, that stone troll you didn't bother to kill actually picked up those boots of speed
        This is an important point.

        The boots would bump the level feeling, but since the troll picked them up, you'd never "find them" without killing the troll.

        So, just because you can't find something that seems appropriate for the level feeling, doesn't mean it wasn't there.

        In contrast if the troll just randomly dropped the boots as a treasure, you'd have had not feeling whatsoever for that level.

        Comment

        • Sphara
          Knight
          • Oct 2016
          • 504

          #5
          If a monster picks up a Potion of Experience or Amulet of Trickery or some other such deep item, and then gets *destructed*, banished or trampled, you will never know what caused that great level feeling.

          Items can also be crushed on the floor by several different monsters or get destroyed by appropriate ball/breath attack, without you ever knowing it was the go-to item.

          "There are superb treasures on the level". Yeah, an early Ring of Speed that gets picked up by a Cutpurse, who then gets trampled by a Blubbering Icky Thing.

          Comment

          • Selkie
            Swordsman
            • Aug 2020
            • 434

            #6
            I use level feelings as a very rough guide. They are helpful but I think it's really important not to obsess over them.

            So many good items can be lost in the creative ways described above - but usually it's stat potions getting shattered.

            It's just best to move on. If you didn't discover an artifact then the chances are it will show up later in the game (depending on your birth options). And stat potions are so plentiful at depth that if you miss one early one it really doesn't matter so much.

            For me the most annoying thing about level feelings are dungeon spell books for a class you aren't even playing. I really wish it could be scripted that only relevant books trigger feelings (if you're not selling to town).

            Comment

            • archolewa
              Swordsman
              • Feb 2019
              • 400

              #7
              Personally, I don't use level feelings at all. I stopped using them when I was desperate for CCW potions, and found like half a dozen of them on a floor with a level 1 (or similarly low) feeling. Then I realized that the level feeling really has no idea of, and nothing to do with, what I need. They were just a distraction.

              I prefer to fire off detection and treasure location and explore the floor for a while, moving on if things seem sparse, or the enemies seem nasty.

              Personally, I would encourage people to try at least one game without level feelings. I don't know why, but i found it *so* liberating.

              Comment

              • AceRimmer
                Scout
                • Dec 2007
                • 45

                #8
                Originally posted by archolewa
                Personally, I don't use level feelings at all. I stopped using them when I was desperate for CCW potions, and found like half a dozen of them on a floor with a level 1 (or similarly low) feeling. Then I realized that the level feeling really has no idea of, and nothing to do with, what I need. They were just a distraction.

                I prefer to fire off detection and treasure location and explore the floor for a while, moving on if things seem sparse, or the enemies seem nasty.

                Personally, I would encourage people to try at least one game without level feelings. I don't know why, but i found it *so* liberating.
                Amen! That'll preach!

                Comment

                • Thorian
                  Rookie
                  • Jun 2015
                  • 10

                  #9
                  Thanks guys, I have been obsessing with level feeling hoping to find deep artifacts at lower levels, probably just best to let the game take its path. I spend a lot of time going up and down until I get a good level feeling.

                  By default, do artifacts still only appear once (default birth options) as per older versions of the game ?

                  Comment

                  • Selkie
                    Swordsman
                    • Aug 2020
                    • 434

                    #10
                    I think by default they generate again and again until discovered and discarded, only then they disappear forever.

                    Comment

                    • Grotug
                      Veteran
                      • Nov 2013
                      • 1637

                      #11
                      I like playing with level feelings. I love seeing that orange 8 when it shows up on a level, even if it doesn't always pan out to be something I can make use of.

                      But it's so satisfying when it is something matching the number, like the early find in the below video:

                      https://youtu.be/E-sj2G42MSI
                      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                      Detailed account of my Ironman win here.

                      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                      Comment

                      • Selkie
                        Swordsman
                        • Aug 2020
                        • 434

                        #12
                        Originally posted by Grotug
                        I like playing with level feelings. I love seeing that orange 8 when it shows up on a level, even if it doesn't always pan out to be something I can make use of.

                        But it's so satisfying when it is something matching the number, like the early find in the below video:

                        https://youtu.be/E-sj2G42MSI
                        haha, this is how most of my greedy early deaths come. If you're lucky it's an ant pit. If you're unlucky it's full of tengu and homunculus because the constant teleportation makes it hard to escape and you can get sucked into the middle of the pit and paralysed.

                        I was guessing that black potion was going to be experience.

                        Comment

                        • Grotug
                          Veteran
                          • Nov 2013
                          • 1637

                          #13
                          I was soooo pisssed!!! I was off to a good start. Fortunately my next @ found "Nimthanc lite" on DL1 (1-4) level feeling. 1d7 dagger (+5, +5) of Lightning.

                          Sleep and blindness almost always come in big stacks. Man, I was not expecting that! The one thing I always fear when drinking unId'd potions.
                          Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                          Detailed account of my Ironman win here.

                          "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                          Comment

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