The irony of the Herbal Curing spell for rangers is that higher level rangers rarely get touched by ring wraiths. Between creating diagonal tunnels with stone to mud and 2.x shots a turn, anything that doesn't violate the physical walls of the dungeon is easy pickings.
Ranger spell review
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Herbal Healing has been improved in the latest pre-release I believe. It's in the first book now, and it cures Stunning and Poison(?) as well I believe.
I often made use of it to clear up stunning in my recent Ranger run. It's not the spell you get excited about in the first book (that would be Stone to Mud), but it's got its uses now.Comment
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When you start with useful items on birth as a ranger, those two rations of food are junk. Your first spell is satisfy hunger and you can level up to that on the first dungeon level.
I realise this is the most minor gripe in the world, and I sound incredibly petty.Comment
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Yeah, I don't play with the "start with useful items" birth option anymore, for a similar reason. That Word of Recall scroll is a GIANT waste of money when you play without Recall. It's actually kind of fun starting with money and having to buy everything from the shop. Adds a bit of variety to your start game (sometimes you get lucky and can afford a lightly enchanted dagger. Other times your best option is a heavy Tulwar. Here's hoping you can find a dagger in the dungeon).Comment
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Yeah, I don't play with the "start with useful items" birth option anymore, for a similar reason. That Word of Recall scroll is a GIANT waste of money when you play without Recall. It's actually kind of fun starting with money and having to buy everything from the shop. Adds a bit of variety to your start game (sometimes you get lucky and can afford a lightly enchanted dagger. Other times your best option is a heavy Tulwar. Here's hoping you can find a dagger in the dungeon).
Since the starting kit is specified by class, it would be easy to leave off the food (or reduce its amount) for rangers.Comment
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Thanks everyone for the excellent discussion, I am again amazed by this forum
I agree with pretty much all the points made. So here's my current thinking:- Herbal Curing really is rubbish where it is. How about we just replace Cure Poison with it, in book 1? Probably just for rangers, I don't know what we do for druids.
- I'm inclined to agree that rangers should get the same bonuses for all missile weapons. This kind of loses the niceness of Create Arrows. Could we maybe add a later spell that creates bolts or shots (out of something else, or even out of nothing), so regular bows have a distinctness still?
Opinions on these, or other suggestions?
Or maybe a pair of spells: "Fashion bolts from rubble" and "Fashion pebbles from rubble".
I also think that mithril ammo should have significantly less breakage.
arrows currently break 30% of time, mithril arrows should break 3X less often (so 10% of the time).
mithril bolts should thus break 7% of the time.
Iron shots should break 2% of the time and mithril shots 0% of the time.
@Estie a dragon-horn bow would be awesome! I love this idea. I'd like it to be significantly less common than Lorien bows but native power X5, not X4 (and maybe extra shots not possible to appear on non-artifact dragon-horn bows).
I'd prefer over extra shots the bow to increase in might at various strength and/or DEX thresholds (not too dissimilar to how blows increase).Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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