I tend to not use Deep Descent except once at the beginning. I do make it more difficult by killing all the uniques before Sauron and Morgoth.
Intentionally making life hard for @
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Angband is most fun when your survival is very much in doubt. And so I decided that I'm going to give my new @ a handicap. What I've settled on: no teleport other. This is basically going to make Morgoth impossible (assuming I get there, of course). So I might make an exception for the last fight. The only alternative that I can see is killing all of the really nasty uniques before getting there.
Turning off the option that lets artifacts re-spawn when you miss them occurred to me too, but since no TO is going to make raiding vaults hard (and some of them impossible), that would mean losing out on tons of artifacts, and I chickened out and left it on.
My last @ was an ironman win. I thought playing ironman would make the game a lot harder, but it wasn't that bad. Early game is a bit nerve wracking if only because food and light gives you a time limit, but once you get the phial and reliable source of food (or a big stock of it), playing ironman doesn't make a very dramatic difference. A bit trickier with setting up resistances, no guaranteed source of arrows, but not a huge difference.
Any other ideas about how to make the game harder? Anybody else give their @s a handicap?
And my ladder entry: http://angband.oook.cz/ladder-show.php?id=20489
The ultimate challenge would be an ironman version of that. See if you have the patience for it...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Off topic, but didn't think this deserved a new thread: Just saw a "red hatted elf" in town. I took ten years off from playing Angband - I don't think these guys weren't in the game last time I played. Anyway, flavor text says "It's Yuletide and this elf has had a few too many". Does Angband know the date? Do these guys only show up around Christmas?Comment
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Off topic, but didn't think this deserved a new thread: Just saw a "red hatted elf" in town. I took ten years off from playing Angband - I don't think these guys weren't in the game last time I played. Anyway, flavor text says "It's Yuletide and this elf has had a few too many". Does Angband know the date? Do these guys only show up around Christmas?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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But I'm also curious what about the current version makes this even more difficult?Comment
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In my opinion, the current version of Angband has gone a long way to returning the danger levels of pre-3.xx versions, without the grinding UI dangers.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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No TO is not a challenge. Had to kill all the big uniques so that Morgoth couldn't summon them, and the Tarresque put up a good fight, but lacking TO didn't make much difference. Maybe next time I'll try no TO and no teleportation/teleport level. Angband is about picking your fights, maybe the thing to do is make it harder to pick them.
Not up for fists-only though.
Little question: I left the wimpy uniques alive on purpose so that Morgoth could summon them, but he never once used his summon unique spell. I had assumed that it works its way down, and if there aren't any nasties left you get the wimpy ones. But if Huan and friends aren't available, does he just never use it? (Or did Shagrat and friends luck out this time?)Comment
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Little question: I left the wimpy uniques alive on purpose so that Morgoth could summon them, but he never once used his summon unique spell. I had assumed that it works its way down, and if there aren't any nasties left you get the wimpy ones. But if Huan and friends aren't available, does he just never use it? (Or did Shagrat and friends luck out this time?)Comment
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