Angband is most fun when your survival is very much in doubt. And so I decided that I'm going to give my new @ a handicap. What I've settled on: no teleport other. This is basically going to make Morgoth impossible (assuming I get there, of course). So I might make an exception for the last fight. The only alternative that I can see is killing all of the really nasty uniques before getting there.
Turning off the option that lets artifacts re-spawn when you miss them occurred to me too, but since no TO is going to make raiding vaults hard (and some of them impossible), that would mean losing out on tons of artifacts, and I chickened out and left it on.
My last @ was an ironman win. I thought playing ironman would make the game a lot harder, but it wasn't that bad. Early game is a bit nerve wracking if only because food and light gives you a time limit, but once you get the phial and reliable source of food (or a big stock of it), playing ironman doesn't make a very dramatic difference. A bit trickier with setting up resistances, no guaranteed source of arrows, but not a huge difference.
Any other ideas about how to make the game harder? Anybody else give their @s a handicap?
Turning off the option that lets artifacts re-spawn when you miss them occurred to me too, but since no TO is going to make raiding vaults hard (and some of them impossible), that would mean losing out on tons of artifacts, and I chickened out and left it on.
My last @ was an ironman win. I thought playing ironman would make the game a lot harder, but it wasn't that bad. Early game is a bit nerve wracking if only because food and light gives you a time limit, but once you get the phial and reliable source of food (or a big stock of it), playing ironman doesn't make a very dramatic difference. A bit trickier with setting up resistances, no guaranteed source of arrows, but not a huge difference.
Any other ideas about how to make the game harder? Anybody else give their @s a handicap?
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