A couple thoughts:
- I like selling. As someone pointed out, it makes the early game more interesting because it gives you another avenue of making cash to improve your kit. Killing stuff and diving is great but selling provides another sub-plot to the game.
- I strongly prefer selling "on" if I'm playing a priest. It sucks to find some great weapon that I can't use because it's not blessed by the gods — being able to sell it means I can benefit from finding it even if I can't use it.
- It occurs to me that it might be possible to add a new element to the game that either complements selling or replaces it. For whatever reason, I've always had the idea that artifacts, even if useless to me, should be returned to town. (I mean, I've rediscovered a legendary item! It just seems wrong to leave it in the dungeon.) So, one way to add another element of interest to the game would be to create a ninth building in town, the museum. They only buy and never sell, but it would give you a place to take artifacts you don't need. (I realize this may not appeal to many — you can always see a list of all the artifacts you've found using "display artifact knowledge" — but I thought I'd throw it out there.)
- I like selling. As someone pointed out, it makes the early game more interesting because it gives you another avenue of making cash to improve your kit. Killing stuff and diving is great but selling provides another sub-plot to the game.
- I strongly prefer selling "on" if I'm playing a priest. It sucks to find some great weapon that I can't use because it's not blessed by the gods — being able to sell it means I can benefit from finding it even if I can't use it.
- It occurs to me that it might be possible to add a new element to the game that either complements selling or replaces it. For whatever reason, I've always had the idea that artifacts, even if useless to me, should be returned to town. (I mean, I've rediscovered a legendary item! It just seems wrong to leave it in the dungeon.) So, one way to add another element of interest to the game would be to create a ninth building in town, the museum. They only buy and never sell, but it would give you a place to take artifacts you don't need. (I realize this may not appeal to many — you can always see a list of all the artifacts you've found using "display artifact knowledge" — but I thought I'd throw it out there.)
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