The trouble with this is it is imbalancing. The current best cloaks are Tuor, Luthien, and Colluin, of which only the latter is a remotely likely find. (A mage's cloak with ESP is a good alternative.) While all of these are nice, none are as imbalancing as turning the cloak slot into actual high-end armor.
Dwarven hooded cloak
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Adding one more type of cloaks is not hard thing to do (I do such stuff for 3 minutes in my variant; including adding picture in tileset). Also it won't any significately incfluence game balance or item income. So having 5 types of cloaks is better than having 4. Especially if it's something canonic (as we had a lot of tolkienization recently).https://tangaria.com - Angband multiplayer variant
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I think one sensible option for a Dwarven Cloak would be acid resistance, since a cloak covers your other armour and a tough Dwarven one would theoretically be even more resistant. Maybe shards as well? In D&D dwarves are innately resistant to poison. What about infravision or light, since they spend a lot of time in caves or tunnels? And also a bonus to digging.Comment
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rFire, rShards, reduce encumbrance by 25% (the dwarves always carried a ton of stuff with them without slowing).👍 1Comment
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Early/mid game dwarven cloaks could have rAcid and +2 base AC.
Later ones would occasionally sustain CON as well with greater AC bonus (but no con bonus, too many dwarven items already have).
Or... later ones always have more AC bonus than early ones, and might have one or more of the following: Sustain CON, +1 CON, rShards.
Or maybe something like this:
Early/mid game Dwarven cloaks:
[2]AC and possibility of bonus (like all basic cloaks).
Chance of rAcid -- 50%
Chance of rFire -- 20%
Chance of AC bonus greater than +7 -- 4% and max possible bonus around 11 or 12, so that +8 = 4% chance, +9 = 3%, +10 = 2% +11 = 1% +12 = 0.1%.
Late game Dwarven Cloaks:
[2] AC (always has AC bonus with significantly higher max than early game dwarven cloaks)
Chance of rAcid -- 100%
Chance of rFire -- 50%
Chance of rShards -- 33%.
Chance of +1 CON -- 20%
Chance of Sustain CON -- 16.67%
Chance of Sustain STR -- 6.67%
Chance of +2 CON -- 0%
Otherwise I think Estie's suggestion is very sensible and wise.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
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my rough understanding of the LOTR+ material is that, only stuff made by the elves, although "mundane", had magic-like proprieties.
For instance, the elvish rope, ties and unties itself, but the elves dismiss this as being "magic", but rather just "well built".
In fact, magic isn't really common in LOTR+, at least not as your typical D&D magic, instead you got various quality of manufacturing. So, dwarven armour is incredibly light and supple, but not magical.
Elven stuff alone has these "magical" qualities, the cloaks blending in with their surroundings, boots walking on snow without leaving footprints, but rather than "enchanting" these items, as - for example - the Rings Of Power have been enchanted, the elves state that these proprieties come from these items having been made very well, in tune with nature and the very essence of the item, i.e. a "ropy" rope.
What, your ropes do not unties themselves? uh, they must be rubbish ropes.
So, no. No dwarven hooded cloaks. They may be typical dwarfish items, but they would not be notable ego items the same way that elven cloaks are.
I would agree with Estie and just turn the Fur Cloak into Dwarven Cloak."i can take this dracolich"Comment
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my rough understanding of the LOTR+ material is that, only stuff made by the elves, although "mundane", had magic-like proprieties.
For instance, the elvish rope, ties and unties itself, but the elves dismiss this as being "magic", but rather just "well built".
In fact, magic isn't really common in LOTR+, at least not as your typical D&D magic, instead you got various quality of manufacturing. So, dwarven armour is incredibly light and supple, but not magical.
Elven stuff alone has these "magical" qualities, the cloaks blending in with their surroundings, boots walking on snow without leaving footprints, but rather than "enchanting" these items, as - for example - the Rings Of Power have been enchanted, the elves state that these proprieties come from these items having been made very well, in tune with nature and the very essence of the item, i.e. a "ropy" rope.
What, your ropes do not unties themselves? uh, they must be rubbish ropes.
So, no. No dwarven hooded cloaks. They may be typical dwarfish items, but they would not be notable ego items the same way that elven cloaks are.
I would agree with Estie and just turn the Fur Cloak into Dwarven Cloak.Comment
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I'd be more excited if a new artifact was presented, but I really don't feel strongly for this one otherwise. I haven't read JRRT deep enough to remember how dwarven cloaks are canonical. Gimli wore one, right? Fundin is named after his cloak. Those are the only details I know.
Changing fur cloaks to dwarven cloaks has no game play effect. Maybe that's the right direction, but if the change would be done, maybe increase it's base AC a bit?
But as far as flavor discussion is concerned, I'm content as long as the game doesn't introduce firearms. That'd be too much even for meComment
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Sphara wrote:
But as far as flavor discussion is concerned, I'm content as long as the game doesn't introduce firearms
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I've added such ego cloak to my variant:
Code:name:(Dwarven) info:1500:15 alloc:10:30 to 80 combat:0:0:d5 type:cloak:Fur Cloak flags:RAND_POWER values:DAM_RED[1] desc:It keeps you warm and helps identify the wearer through color-coding.
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