Overview
I've been soliciting feedback for quite a while and cultivating some of my own ideas. Sadly, I had a lot more time to devote to it when I did the big overhaul from 4.2.0 to 4.2.1, so I have to be selective about what I take on. But here's what I think can be accomplished, hopefully getting a lot of bang for the buck:
Details
1) At CL20 Blackguards can cast Leap to get 2.0 blows, and this is useful until statgain gets rolling. If we make Whirl cost 4, start at CL5, etc., then Whirl can fill this role instead. Leap will cost 5, start at CL10, and won't be useful anymore when already adjacent to the enemy. Whirl will get a lot more casts this way, while Leap should still have a useful role.
2) Nick already made this change for Maim in the nightly (hit required). I wanted to do this towards the end of my development cycle, but ran out of time to program something new. Right now in the nightly Maim only does 3 turns of stun, which is way too low IMO (1d5+5 in 4.2.1, same as the wand). And since Stun doesn't increment, it can actually reduce an enemy's stun counter! So I think we'll make this do 1d5+5 stun again if any of the Maim blows hit. Forceful Blow will still be pretty awesome against select foes, but requiring your melee blow to hit will make it much more interesting.
I'm open to the idea of stunning an already stunned enemy adding to the stun counter, but this could have far-reaching consequences.
3) Already in the nightly Fear has a nice improvement: when an enemy would recover from Fear because it has nowhere to run, now the remaining Fear changes to a Hold. I think the messaging could be better, though. And I'd like fear'ed enemies to have the "debuff" flag which makes crits a bit easier (stun, confuse, and hold already do this).
4) Currently, when you get 1 or 2 extra blows from Bloodlust, it makes Leap, Whirl, and Maim much worse relative to normal bump-attacking, and that's boring. Bloodlust making those spells even better will be fun!
I think everything that happens with Bloodlust is a lot of fun, except Hallucination. So I'm OK with doubling down on any of that if need be for balance. Right now Bloodlust doesn't reduce stats if you have sustain, and I think that could be changed, for starters.
5) I added Quake near the end of my changes, hoping it would give the BG something cool to do with too much mana. This was a dud. I've had a much better idea in the meantime. In Chapter 18 of The Silmarilion, Morgoth fights Fingolfin in single combat:
I'd like it to be the last spell BGs get, cost a ton of SP and give 1 and only 1 melee blow. If the blow hits it deals 10x the damage of a melee blow and applies Slow for a short duration. If it misses, the enemy has to step aside, and the square they just occupied becomes lava. Perhaps the player should be slowed on a miss, in addition to or in place of slowing the enemy on a hit.
I don't have a good name for this yet. The word "smite" is used in this passage, so that's a good start. I don't think we should invoke the name of Morgoth since that would be a bit awkward when you are actually fighting Morgoth. The name of Grond is already used in the Necromancer's book.
This will require a lot of testing, but could be very fun.
Keep It Coming
Let me know what you all think! Been a lot of good feedback over the last several months, and I appreciate it.
I've been soliciting feedback for quite a while and cultivating some of my own ideas. Sadly, I had a lot more time to devote to it when I did the big overhaul from 4.2.0 to 4.2.1, so I have to be selective about what I take on. But here's what I think can be accomplished, hopefully getting a lot of bang for the buck:
- Switch Leap and Whirl
- Require Maim and Forceful Blow to hit
- Upgrade Fear
- Grant extra blows from Bloodlust to Whirl, Leap and Maim
- Replace Quake with a blow like Morgoth's in his fight against Fingolfin
Details
1) At CL20 Blackguards can cast Leap to get 2.0 blows, and this is useful until statgain gets rolling. If we make Whirl cost 4, start at CL5, etc., then Whirl can fill this role instead. Leap will cost 5, start at CL10, and won't be useful anymore when already adjacent to the enemy. Whirl will get a lot more casts this way, while Leap should still have a useful role.
2) Nick already made this change for Maim in the nightly (hit required). I wanted to do this towards the end of my development cycle, but ran out of time to program something new. Right now in the nightly Maim only does 3 turns of stun, which is way too low IMO (1d5+5 in 4.2.1, same as the wand). And since Stun doesn't increment, it can actually reduce an enemy's stun counter! So I think we'll make this do 1d5+5 stun again if any of the Maim blows hit. Forceful Blow will still be pretty awesome against select foes, but requiring your melee blow to hit will make it much more interesting.
I'm open to the idea of stunning an already stunned enemy adding to the stun counter, but this could have far-reaching consequences.
3) Already in the nightly Fear has a nice improvement: when an enemy would recover from Fear because it has nowhere to run, now the remaining Fear changes to a Hold. I think the messaging could be better, though. And I'd like fear'ed enemies to have the "debuff" flag which makes crits a bit easier (stun, confuse, and hold already do this).
4) Currently, when you get 1 or 2 extra blows from Bloodlust, it makes Leap, Whirl, and Maim much worse relative to normal bump-attacking, and that's boring. Bloodlust making those spells even better will be fun!
I think everything that happens with Bloodlust is a lot of fun, except Hallucination. So I'm OK with doubling down on any of that if need be for balance. Right now Bloodlust doesn't reduce stats if you have sustain, and I think that could be changed, for starters.
5) I added Quake near the end of my changes, hoping it would give the BG something cool to do with too much mana. This was a dud. I've had a much better idea in the meantime. In Chapter 18 of The Silmarilion, Morgoth fights Fingolfin in single combat:
Then Morgoth hurled aloft Grond, the Hammer of the Underworld, and swung it down like a bolt of thunder. But Fingolfin sprang aside, and Grond rent a mighty pit in the earth, whence smoke and fire darted. Many times Morgoth essayed to smite him, and each time Fingolfin leaped away
I don't have a good name for this yet. The word "smite" is used in this passage, so that's a good start. I don't think we should invoke the name of Morgoth since that would be a bit awkward when you are actually fighting Morgoth. The name of Grond is already used in the Necromancer's book.
This will require a lot of testing, but could be very fun.
Keep It Coming
Let me know what you all think! Been a lot of good feedback over the last several months, and I appreciate it.
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