"Doesn't affect granite" bug?

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  • wobbly
    Prophet
    • May 2012
    • 2629

    #31
    Originally posted by invisibletroll
    Fine. But any magical "sticks" should be activated with the same button. Not like "z", "a", and "u".
    Just make it "a".

    And disable those "sticks" which can't be used.
    I actually like this part of the UI being "stupid" as currently I can have a wand @a1, a staff @u1 & a rod @z1. If it ever gets "fixed" it will actually inconvience me.

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    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      #32
      Originally posted by invisibletroll
      Fine. But any magical "sticks" should be activated with the same button. Not like "z", "a", and "u".
      Just make it "a".

      And disable those "sticks" which can't be used.
      There is such a command, it's 'U'.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

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      • Adam
        Adept
        • Feb 2016
        • 194

        #33
        Originally posted by archolewa
        Not sure what TS stands for. I already mentioned Teleport, so I don't think that's it.
        Sorry, it's teleport self which you also listed, i just wanted to write down my whole list of useful staff types.

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        • invisibletroll
          Apprentice
          • Jul 2020
          • 50

          #34
          Originally posted by Adam
          Sorry, it's teleport self which you also listed, i just wanted to write down my whole list of useful staff types.
          Teleport other is even better if there's good treasures nearby and some difficult monsters.

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          • Adam
            Adept
            • Feb 2016
            • 194

            #35
            Originally posted by invisibletroll
            Teleport other is even better if there's good treasures nearby and some difficult monsters.
            There is no staff of teleport other, only wand - that's why i did not list that.
            But you are right, TO is one of the most useful utilities.
            Attack wands are also very useful with mages until midgame, drain life and annihilation even at endgame.

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