For threat level, it seems to be more accurate than treasure level. If I feel "Omens of Death" I can be pretty sure there's a big nasty unique. (But it doesn't correlate to the threat to my specific character, like it seems to ignore that I have immunity or resistance to its attacks.)
As for treasure, I've found nifty artifacts just lying on the floor in a level with a low (under 5) treasure feeling, and also gotten very nice drops from monsters on levels with treasure feelings of 2 or 3.
Do the treasure level feelings include items that will be dropped by mobs?
I tend to explore out every level, at least the rooms with something indicated by a Detect Treasure. And after once finding Anduril just lying on the floor in the middle of an otherwise empty, out of the way room on a shallow 5-2 level, I've come to suspect that the level feelings might include intentional errors.
(Or it's just borked.)
So far, I've found very little to discourage my tendency to fully explore most levels... one formed by decades of playing nethack and thus hard to resist.
What is up with level feelings?
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Yea, quickly.
A 9-2 means that the game for some reason decided to plonk a very high level creature on to your level. But, most likely, worse, it decided to NOT plonk it in to a nice, locked up vault. It simply plopped it in place on a crummy level. So you have a random wandering horror out there among the shards of pottery and cobwebs.
Detection is key, either through spells, staves or rods. Even as a priest, I carry a rod of Detection, since their Detect Evil prayer doesn't show everything.
High level treasure feelings (again, IME) tend to follow vaults which bring treasure with them, and then fill them with nasty monsters.Leave a comment:
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I don't think they do. IMO they seem to represent (at least for the monster difficulty) fairly accurately what is on the level.Leave a comment:
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It has been a fairly common comment that 4.2 is harder than previous versions. I haven't really watched level feelings - do they need re-calibrating, perhaps?Leave a comment:
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Yea, quickly.
A 9-2 means that the game for some reason decided to plonk a very high level creature on to your level. But, most likely, worse, it decided to NOT plonk it in to a nice, locked up vault. It simply plopped it in place on a crummy level. So you have a random wandering horror out there among the shards of pottery and cobwebs.
High level treasure feelings (again, IME) tend to follow vaults which bring treasure with them, and then fill them with nasty monsters.
But, at lower levels, vaults are rarer. So, more chances of Randy McNasty and no loot.Leave a comment:
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What is up with level feelings?
So the past few days I have been trying 4.2.x. I tried some early version of it a while ago but there were too many problems. Now I decided to try again, and I have many many questions but the dominant one in my mind right now is what is up with level feelings (or, alternatively, what is up with level difficulty)?
So far, my experience has been that danger levels are higher than treasure levels on a given level about 95% of the time, perhaps more, and that more often than not it is ridiculously mismatched, like the level I am on now, DL21, which is 9 in terms of difficulty and 2 in terms of reward. 7, 8, and 9 difficulty levels are more common than sneezes, it seems, while most levels have been barren as a desert in terms of treasure.
I thought at first there was simply some change in how level feelings were calculated and that the actual differences were not that much, but my play so far has seemed to bear out that a 1-treasure level is indeed pretty much a 1-treasure level.
So far these disparities seem so extreme, and ridiculously too-powerful levels seem so common that something seems seriously broken.
So what am I not understanding or don't know yet? Because I am seriously confused, with no rod of curing in sight.Tags: None
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