What is up with level feelings?

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Egavactip
    replied
    Originally posted by Sphara
    Early high danger feeling is almost certainly a pit (ants, beetles, minor demons). I very often clear ant pits if I have a ranged option. But I agree on the op feeling there, that high-danger levels seem to be very common already in the early game. Low-danger levels quickly become exceedingly rare. Has someone actually seen a 1-? level after like DL15 or is it even possible?

    Finding Anduril on a floor on 5-2 level should not happen and I'd call it a game bug. If it really happened. I have played this game a bunch and I've never ever found even a lowly artifact on a floor below treasure feeling 5. Would be happy to be proved corrected, though.
    In 4.1 an ant pit or a tengu pit would not produce a 9 difficulty rating.

    Leave a comment:


  • Egavactip
    replied
    Originally posted by mrfy
    Not necessarily. At shallower levels, it is more likely to indicate a pit full of bugs, or orcs, etc. Individually they're not bad, but the numbers add up. I enjoy those levels, by teasing out the denizens a few at a time and destroying them.

    Detection is key, either through spells, staves or rods. Even as a priest, I carry a rod of Detection, since their Detect Evil prayer doesn't show everything.



    Could also mean an artifact waiting to be found.
    You are not going to have a Rod of Detection on DL4.

    Leave a comment:


  • Egavactip
    replied
    Originally posted by Nick
    It has been a fairly common comment that 4.2 is harder than previous versions. I haven't really watched level feelings - do they need re-calibrating, perhaps?
    I have had only limited experience with 4.2 so far. All I can say is I have been honestly surprised at how consistently very high difficulty (7-8-9) dungeon levels appear in the upper levels of the dungeon, and how how consistently 1-2 reward levels appear, regardless of difficulty levels and even when taking into account that reward levels are supposed to be lower in upper dungeon levels.

    Leave a comment:


  • Egavactip
    replied
    Originally posted by DavidMedley
    When you get a 9-2 level feeling, head for the exit.
    That's beside the point.

    Leave a comment:


  • bughunter
    replied
    Originally posted by wobbly
    Yeah artifacts on the floor are a minimum treasure feel of 5. If it happened it's a bug. More likely it was a drop confused with floor loot. Regarding danger level casters count extra, a high danger level can actually just mean the pit with all the kobold shamans & apprentices.
    I confess I did not make a written note of the feel, it was a few characters ago, a Dun. Ranger.

    But it was certainly below a ?-5, since at those shallow levels, a 5 is actually a pretty good treasure feel, and I was expecting nothing but junk. (Not in quotes, note.) I was shocked, suprised and quite happy to find it.

    Maybe it was a drop, but that room was unexplored and empty. That was part of the surprise, and it now compels me to check out every red asterisk on the map.

    Perhaps the surprise was enhanced by the fact that it was just what my Ranger needed, and he used that sword for the rest of his game.

    (Killed by something somewhere below DL 50 - I forget... so many deaths... so... many...)

    Leave a comment:


  • Adam
    replied
    Originally posted by fph
    Do you usually explore without ?phase door in the early game? Usually I try to keep them with me starting from level 1. They have saved my @ multiple times in situations like this one.
    Yes, i also spend my starting money on clw and pd.
    Such death happens rarely but it did happen to me. How much @ was too careless is of course a question

    Leave a comment:


  • DavidMedley
    replied
    All levels with satiety reduction items should automatically be X-9 LF, since being gorged is the greatest threat to all @s

    EDIT: this is a joke hope someone laughed hope no one writes a serious reply

    Leave a comment:


  • wobbly
    replied
    Yeah artifacts on the floor are a minimum treasure feel of 5. If it happened it's a bug. More likely it was a drop confused with floor loot. Regarding danger level casters count extra, a high danger level can actually just mean the pit with all the kobold shamans & apprentices.

    Leave a comment:


  • Sphara
    replied
    Early high danger feeling is almost certainly a pit (ants, beetles, minor demons). I very often clear ant pits if I have a ranged option. But I agree on the op feeling there, that high-danger levels seem to be very common already in the early game. Low-danger levels quickly become exceedingly rare. Has someone actually seen a 1-? level after like DL15 or is it even possible?

    Finding Anduril on a floor on 5-2 level should not happen and I'd call it a game bug. If it really happened. I have played this game a bunch and I've never ever found even a lowly artifact on a floor below treasure feeling 5. Would be happy to be proved corrected, though.

    Leave a comment:


  • DavidMedley
    replied
    Originally posted by mrfy
    I'm more likely to explore to discover who might be there to create the omens of death. It could be a pit of multiple monsters which you can take on a few at a time.
    When I get the 9-? feeling I do this. When it expands to 9-2, I'm out if I haven't found a reason to stay. But I could be wrong.

    Leave a comment:


  • fph
    replied
    Actually I think 5 is precisely the treasure feeling for a level with a lone artifact on the floor and nothing much else. So don't think that 5 = low.

    Leave a comment:


  • moosferatu
    replied
    Originally posted by bughunter
    I tend to explore out every level, at least the rooms with something indicated by a Detect Treasure. And after once finding Anduril just lying on the floor in the middle of an otherwise empty, out of the way room on a shallow 5-2 level, I've come to suspect that the level feelings might include intentional errors.

    (Or it's just borked.)
    I feel the same. In my last game I found Aglarang and the Arkenstone (I'm not experienced enough to know how rare or comparatively good it is, but I thought it was kick-ass.) just hanging out by themselves on low level-feel DLs.

    Leave a comment:


  • fph
    replied
    Originally posted by Adam
    Unless you run into some monters which can teleport @ into the room which can be game over if @ has no teleport self yet.
    Do you usually explore without ?phase door in the early game? Usually I try to keep them with me starting from level 1. They have saved my @ multiple times in situations like this one.

    Leave a comment:


  • Adam
    replied
    Originally posted by PowerWyrm
    Level 9-2 means high reward: not treasure but experience. It is always a pit or two (usually full of beetles, scorpions and spiders) early on and if your character is strong enough you will be able to get a ton of levels.
    Unless you run into some monters which can teleport @ into the room which can be game over if @ has no teleport self yet.

    Leave a comment:


  • PowerWyrm
    replied
    Level 9-2 means high reward: not treasure but experience. It is always a pit or two (usually full of beetles, scorpions and spiders) early on and if your character is strong enough you will be able to get a ton of levels.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎