What is up with level feelings?

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  • wobbly
    Prophet
    • May 2012
    • 2633

    #16
    Yeah artifacts on the floor are a minimum treasure feel of 5. If it happened it's a bug. More likely it was a drop confused with floor loot. Regarding danger level casters count extra, a high danger level can actually just mean the pit with all the kobold shamans & apprentices.

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    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      #17
      All levels with satiety reduction items should automatically be X-9 LF, since being gorged is the greatest threat to all @s

      EDIT: this is a joke hope someone laughed hope no one writes a serious reply
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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      • Adam
        Adept
        • Feb 2016
        • 194

        #18
        Originally posted by fph
        Do you usually explore without ?phase door in the early game? Usually I try to keep them with me starting from level 1. They have saved my @ multiple times in situations like this one.
        Yes, i also spend my starting money on clw and pd.
        Such death happens rarely but it did happen to me. How much @ was too careless is of course a question

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        • bughunter
          Adept
          • Nov 2019
          • 141

          #19
          Originally posted by wobbly
          Yeah artifacts on the floor are a minimum treasure feel of 5. If it happened it's a bug. More likely it was a drop confused with floor loot. Regarding danger level casters count extra, a high danger level can actually just mean the pit with all the kobold shamans & apprentices.
          I confess I did not make a written note of the feel, it was a few characters ago, a Dun. Ranger.

          But it was certainly below a ?-5, since at those shallow levels, a 5 is actually a pretty good treasure feel, and I was expecting nothing but junk. (Not in quotes, note.) I was shocked, suprised and quite happy to find it.

          Maybe it was a drop, but that room was unexplored and empty. That was part of the surprise, and it now compels me to check out every red asterisk on the map.

          Perhaps the surprise was enhanced by the fact that it was just what my Ranger needed, and he used that sword for the rest of his game.

          (Killed by something somewhere below DL 50 - I forget... so many deaths... so... many...)

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          • Egavactip
            Swordsman
            • Mar 2012
            • 442

            #20
            Originally posted by DavidMedley
            When you get a 9-2 level feeling, head for the exit.
            That's beside the point.

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            • Egavactip
              Swordsman
              • Mar 2012
              • 442

              #21
              Originally posted by Nick
              It has been a fairly common comment that 4.2 is harder than previous versions. I haven't really watched level feelings - do they need re-calibrating, perhaps?
              I have had only limited experience with 4.2 so far. All I can say is I have been honestly surprised at how consistently very high difficulty (7-8-9) dungeon levels appear in the upper levels of the dungeon, and how how consistently 1-2 reward levels appear, regardless of difficulty levels and even when taking into account that reward levels are supposed to be lower in upper dungeon levels.

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              • Egavactip
                Swordsman
                • Mar 2012
                • 442

                #22
                Originally posted by mrfy
                Not necessarily. At shallower levels, it is more likely to indicate a pit full of bugs, or orcs, etc. Individually they're not bad, but the numbers add up. I enjoy those levels, by teasing out the denizens a few at a time and destroying them.

                Detection is key, either through spells, staves or rods. Even as a priest, I carry a rod of Detection, since their Detect Evil prayer doesn't show everything.



                Could also mean an artifact waiting to be found.
                You are not going to have a Rod of Detection on DL4.

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                • Egavactip
                  Swordsman
                  • Mar 2012
                  • 442

                  #23
                  Originally posted by Sphara
                  Early high danger feeling is almost certainly a pit (ants, beetles, minor demons). I very often clear ant pits if I have a ranged option. But I agree on the op feeling there, that high-danger levels seem to be very common already in the early game. Low-danger levels quickly become exceedingly rare. Has someone actually seen a 1-? level after like DL15 or is it even possible?

                  Finding Anduril on a floor on 5-2 level should not happen and I'd call it a game bug. If it really happened. I have played this game a bunch and I've never ever found even a lowly artifact on a floor below treasure feeling 5. Would be happy to be proved corrected, though.
                  In 4.1 an ant pit or a tengu pit would not produce a 9 difficulty rating.

                  Comment

                  • mrfy
                    Swordsman
                    • Jul 2015
                    • 328

                    #24
                    Originally posted by Egavactip
                    You are not going to have a Rod of Detection on DL4.
                    True, but I'll probably have the priest prayer Detect Evil by then. And will soon discover detect treasure scrolls or rods.

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                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2987

                      #25
                      Originally posted by Egavactip
                      In 4.1 an ant pit or a tengu pit would not produce a 9 difficulty rating.
                      If you get a 9 rating, it's probably because there are two pits on the level. Even in 4.2 I've never seen a single pit produce a 9-x level, usually it's 6-x or 7-x.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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                      • fph
                        Veteran
                        • Apr 2009
                        • 1030

                        #26
                        Originally posted by PowerWyrm
                        If you get a 9 rating, it's probably because there are two pits on the level. Even in 4.2 I've never seen a single pit produce a 9-x level, usually it's 6-x or 7-x.
                        I thought level feeling thresholds went like 2^n, so that if one pit produces 6 then two identical pits of the same kind would produce 7.
                        --
                        Dive fast, die young, leave a high-CHA corpse.

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                        • whartung
                          Adept
                          • May 2020
                          • 101

                          #27
                          Originally posted by bughunter
                          Do the treasure level feelings include items that will be dropped by mobs?
                          No, the treasure feelings are about the items specifically placed on the level during generation, it can't control what the mobs drop. It also can't control the random spawning of a mob and what it drops.

                          A 9-2 level may well have some nice treasures -- after you kill the very nasty creature(s) that are giving you the 9 rating in the first place, but the 2 says that these nasty creatures didn't bring any nice loot with them just sitting on the ground.

                          Comment

                          • Werbaer
                            Adept
                            • Aug 2014
                            • 182

                            #28
                            Originally posted by Sphara
                            Low-danger levels quickly become exceedingly rare. Has someone actually seen a 1-? level after like DL15 or is it even possible?
                            Very rare, but possible.
                            I just had a 1-6 level at 2450'. A very small cavern level (100 x 35), with a Demonic Q (2250') as the only monster native below 1500'.

                            Comment

                            • Egavactip
                              Swordsman
                              • Mar 2012
                              • 442

                              #29
                              Continuing to play 4.2, , with a bit of extra stair scumming to try to see more levels, I am still consistently amazed at how drastically different level feelings are from 4.1. I have never in my life seen so many 9 difficulty levels at DL 30 or easier, and almost every single one of them paired with extraordinarily low treasure levels.

                              The low treasure level to difficulty level ratio continues. It seems that less than 1 in 10 levels is (again, DL 30 or easier) is producing a treasure level equal to or better than the danger level. Far more typical are results like 4-1, 5-2, 6-2, 7-2, and so on. Getting a 4-4 almost feels like a gift from the gods.

                              Not that, I should add, I am necessarily seeing all of these translate into what I would call actual treasure or difficulty results commensurate to the numbers given. I have gone through entire 7 difficulty levels without ever figuring out what generated the 7 difficulty level, while I most of the very few better treasure level indicators also similarly were mysterious in what bumped those levels up. In both my attempts so far, one dead and one ongoing, virtually all of the good gear of any type was from combat drops (some of the drops being very good indeed).

                              This continues to confuse me. Does anybody know why they were changed from 4.1?

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9647

                                #30
                                Originally posted by Egavactip
                                This continues to confuse me. Does anybody know why they were changed from 4.1?
                                I think this is probably because of the overhaul of the monster list in 4.2. The main part of the monster feeling calculations is
                                Code:
                                (square of monster level x levels out-of-depth)
                                for each monster, added together and divided by the dungeon level. It's not immediately clear to me how this had led to bigger danger levels, but it seems like the likely culprit.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

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