Hi, I am playing a dwarf fighter that is using the Beaked Axe 'Endil', with Str maxxed and Dex at 18/210; I was dealing out 2000+ points of damage a round vs. Undead, and now after upgrading to 4.2.1, all my dealt damage has plummeted by hundreds of points on every weapon. As far as I can tell, I'm not under any curses or other melee impairments, so I'm wondering what happened. Can anyone comment?
Any change in damage computation between 4.2.0/4.2.1?
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In this case, that option was put in at the last minute to 4.2.0, because I wanted to be able to try and balance it for future 4.2.x versions. Turns out quite a bit of balancing was neededOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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So melee fighters were too strong pre-4.2.0? Can you explain the birth option in more detail?Comment
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The basic difference is that instead of damage being dice roll plus the to-dam value, the to-dam value is treated as a percentage of the dice roll and added. Because in the standard model slays and brands only act on the dice, this means that they also need rebalancing in the percentage-damage model. So in 4.2.0 with the percentage damage option on, big weapons with slays were doing ridiculous amounts of damage. It's better in 4.2.1, but I'm not confident that it's right yet.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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