Tileset Question

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  • candidgamera
    Rookie
    • Jun 2020
    • 12

    #16
    I can view the font in the Window font viewer, but that just shows the basic characters.

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    • backwardsEric
      Knight
      • Aug 2019
      • 527

      #17
      Sorry for getting your hopes up that it might work.

      When I tried it (Windows 10 - didn't note which version; Angband 4.2.0), the font does load but the characters for the walls were nothing like it appeared in the SDL frontend on Linux. I don't know enough about the font files to know what has to be done differently in the font conversion so it works properly on Windows.

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      • candidgamera
        Rookie
        • Jun 2020
        • 12

        #18
        Originally posted by backwardsEric
        Sorry for getting your hopes up that it might work.

        When I tried it (Windows 10 - didn't note which version; Angband 4.2.0), the font does load but the characters for the walls were nothing like it appeared in the SDL frontend on Linux. I don't know enough about the font files to know what has to be done differently in the font conversion so it works properly on Windows.
        Yeah, the effort is appreciated, though!

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        • luneya
          Swordsman
          • Aug 2015
          • 279

          #19
          Originally posted by backwardsEric
          From the Angband 2.9.6 code in main-ibm.c, ANGBAND.FNT has 8x16 bitmaps for 256 characters without any extra metadata. That's loaded and sent to the VGA adapter. I didn't see where MONSTERS.FNT was used in the source code, despite it being present in LIB/XTRA.
          If ANGBAND.FNT is really just a bitmap without metadata, perhaps it's possible to trick a graphics program into loading it? That wouldn't give you a font, but it would give you something more convenient than a screenshot to import into Fontforge.

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          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #20
            @luneya--
            It takes a lot of tricking. You'd need to load it as data then write it as a bmp.

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