Idea: ASCII-map when using tiles

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  • spara
    Adept
    • Nov 2014
    • 235

    Idea: ASCII-map when using tiles

    I'm using tiles and at least on my setup those don't work that well when looking at the map with shift-m. I would prefer to map to be as clear and informative as possible, so an ASCII-map would work best for me. Idea to consider? Toggleable option maybe?
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #2
    I'm certainly fine with that idea, and I'll add another one. How do people feel about the maps in subwindows - would those be better as ASCII?
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2987

      #3
      What about an option to use tiles for terrain and ASCII for monsters? I will implement this for my variant because I like to know immediately which threat my chars are facing and it's easier to remember a symbol than a tile.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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      • tangar
        Veteran
        • Mar 2015
        • 1004

        #4
        Originally posted by Nick
        I'm certainly fine with that idea, and I'll add another one. How do people feel about the maps in subwindows - would those be better as ASCII?
        I play with two windows setup, so using shift+M map in main window.. and it will be indeed great to have there ASCII map as tiles map harder to 'read'
        https://tangaria.com - Angband multiplayer variant
        tangaria.com/variants - Angband variants table
        tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
        youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

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