Fun 'custom' modes?

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  • Grotug
    replied
    I've played around with level skip quite a bit. I did one game with 24 level skip. That was actually pretty fun as a Half-Troll Warrior. I made up a system for adjusting the gold for each level skip. I add 125 gold for each added level skip. So if playing with 2 level skip starting gold would be 725. 24 level skip starting gold would be 3475.

    In this video I hadn't yet made up that system of starting gold and started with 15,000 gold which was way too high:

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  • lanactoor
    replied
    Good suggestion. I make it a bit easier by knowing all runes and flavors at birth. I've found having to rely on a store bought elemental weapon is no good once you start encountering uniques with basic resistances. Nar whipped my priest despite a maul of flame.

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  • Ingwe Ingweron
    replied
    Originally posted by lanactoor
    Does anyone makes small tweaks to the game data files to tweak gameplay?

    I've been on an 'ironman rapid dive' kick lately where I always take the first down staircase I encounter. I've altered starting gold to 60k so my dude can go on a shopping spree before leaving town, never to return.

    Anyone have any small/interesting changes that don't radically alter gameplay?
    An example of one which was done by Fizzix a couple versions ago: Changing "# Number of levels for each stair
    world:stair-skip:1" From "1" to "2". Then, playing ironman forced descent, no recall, you only have 50 levels to get what you need to win.

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  • lanactoor
    started a topic Fun 'custom' modes?

    Fun 'custom' modes?

    Does anyone makes small tweaks to the game data files to tweak gameplay?

    I've been on an 'ironman rapid dive' kick lately where I always take the first down staircase I encounter. I've altered starting gold to 60k so my dude can go on a shopping spree before leaving town, never to return.

    Anyone have any small/interesting changes that don't radically alter gameplay?
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