I've played around with level skip quite a bit. I did one game with 24 level skip. That was actually pretty fun as a Half-Troll Warrior. I made up a system for adjusting the gold for each level skip. I add 125 gold for each added level skip. So if playing with 2 level skip starting gold would be 725. 24 level skip starting gold would be 3475.
In this video I hadn't yet made up that system of starting gold and started with 15,000 gold which was way too high:
Fun 'custom' modes?
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Good suggestion. I make it a bit easier by knowing all runes and flavors at birth. I've found having to rely on a store bought elemental weapon is no good once you start encountering uniques with basic resistances. Nar whipped my priest despite a maul of flame.Leave a comment:
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An example of one which was done by Fizzix a couple versions ago: Changing "# Number of levels for each stairDoes anyone makes small tweaks to the game data files to tweak gameplay?
I've been on an 'ironman rapid dive' kick lately where I always take the first down staircase I encounter. I've altered starting gold to 60k so my dude can go on a shopping spree before leaving town, never to return.
Anyone have any small/interesting changes that don't radically alter gameplay?
world:stair-skip:1" From "1" to "2". Then, playing ironman forced descent, no recall, you only have 50 levels to get what you need to win.Leave a comment:
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Fun 'custom' modes?
Does anyone makes small tweaks to the game data files to tweak gameplay?
I've been on an 'ironman rapid dive' kick lately where I always take the first down staircase I encounter. I've altered starting gold to 60k so my dude can go on a shopping spree before leaving town, never to return.
Anyone have any small/interesting changes that don't radically alter gameplay?Tags: None
Leave a comment: