I suspect the change was about 3.3 or 3.4 - there were changes made to item distribution then driven by taking stats on what items were generated over the course of a game. There have actually been pretty much no item distribution changes as such since 3.5, although changing things like dungeon generation and the monster list have an effect.
The One Ring
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Out of about 150 or so wins, I think I've found the One Ring about 5 times. Once was after killing Sauron, so not all that useful. I think I've only actually USED it twice--the one I just mentioned and one where it dropped (IIRC) in the early late game, so I got to use it for a fair bit of time.Comment
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I've never found it, then again I've only been playing since about 2014, and have only won 2 or 3 times, I get far down quite often though...
So not really too surprising that I've never found itComment
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also TOR is super-easy to identify once you !Enlight because it's the only artifact in a randart set to always look the same - a plain gold ring.
Get to DL98 with a mage or priest
!Enlight
look for potions of !Enlight and for TOR
Banish away everything standing in between you and those
repeat until happy
all my wins are like 160k turns+."i can take this dracolich"Comment
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I should have named him "Isildur"
Ironically my first time finding TOR and it quite literally killed me. Entered a level, detect monsters... Ainu Pit right beside me including those wall-walkers... aggravated by the Ring...
So very sad... and so very true to form.It Breathes. You die.Comment
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If it really was a pit, The One had no effect. Pit monsters are always awake. And you are guaranteed one move before them in any case.
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guess what this guy found yet again ?
Code:[Angband 4.1.3 Character Dump] Name Riniel Age 14 Self RB CB EB Best Race Half-Orc Height 5'4" STR! 18/100 +2 +3 +12 18/*** Class Warrior Weight 9st 8lb INT! 18/100 -1 -2 +8 18/150 Title ***WINNER*** Turns used: WIS! 18/100 +0 -2 +9 18/170 HP 1175/1175 Game 975455 DEX! 18/100 +0 +2 +18 18/*** SP 0/0 Standard 161132 CON! 18/100 +1 +2 +13 18/*** Resting 41421 Level 50 Armor [37,+118] Saving Throw 79% Cur Exp 10512955 Stealth Excellent Max Exp 10512955 Melee 5d8,+67 Disarm - phys. 100% Adv Exp ******** To-hit 102,+68 Disarm - magic 81% Blows 6.2/turn Magic Devices 59 Gold 10843930 Searching 97% Burden 190.8 lb Shoot to-dam +14 Infravision 100 ft Overweight 10.9 lb To-hit 91,+67 Speed 20 (3.0x) Max Depth 5000' (L100) Shots 1/turn Your father was an Orc, but it is unacknowledged. You are the adopted child of a Guildsman. You are a credit to the family. You have dark brown eyes, straight black hair, and a dark complexion. rAcid:..+*.+....... Nexus:....+....+... rElec:...*......... Nethr:..++......... rFire:.++*......... Chaos:.......+..... rCold:...*......... Disen:...+......... rPois:...++........ pFear:++....+.....+ rLite:..+.......... pBlnd:.........+... rDark:...+.+.....++ pConf:.....++...... Sound:......+...... pStun:.+........... Shard:......+...... HLife:.+........... Regen:.+.+......... Stea.:..+.+..+...+. ESP:...+.....+... Sear.:....+........ Invis:+..+.......+. Infra:....+.+.....+ FrAct:......+.+.... Tunn.:............. Feath:..+........+. Speed:.+.++......+. S.Dig:............. Blows:..+.......... ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:...+......... Light:.....+....... [Last Messages] > The aimless-looking merchant wakes up. > The filthy street urchin wakes up. > The aimless-looking merchant wakes up. > You hit the filthy street urchin. It was a superb hit! > You have slain the filthy street urchin. > The battle-scarred veteran wakes up. > You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (). > You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> (). > You drop 28 Potions of Cure Critical Wounds (). > You drop 19 Potions of Speed (). > You drop 18 Scrolls of Phase Door (f). > You have no more Scrolls of Phase Door (f). > You drop 4 Potions of Restore Life Levels (d). > You feel your life energies returning. > You have no more Potions of Restore Life Levels (d). Killed by Ripe Old Age. [Character Equipment] a) a Mace of Disruption (Holy Avenger) (5d8) (+15,+21) [+4] <+4> Found lying on the floor in a vault at 4550 feet (level 91) +4 wisdom. Slays undead, demons, evil creatures. Provides protection from fear. Sustains constitution. Grants the ability to see invisible things. Blessed by the gods. Combat info: 6.2 blows/round. Average damage/round: 995.3 vs. undead, 995.3 vs. demons, 816.3 vs. evil creatures, and 637.2 vs. others. b) the Light Crossbow of Barch (x3) (+14,+14) <+4, +3> Found lying on the floor at 2050 feet (level 41) +4 dexterity. +3 speed. Provides resistance to fire. Provides protection from fear, stunning. Cannot be harmed by acid, fire. Speeds regeneration. Sustains your life force. c) the Band of Menoromen <+3, +1> Dropped by Ulfast, Son of Ulfang at 1550 feet (level 31) +3 intelligence. +3 constitution. +3 stealth. +1 attack speed. Provides resistance to acid, fire, light, nether. Cannot be harmed by lightning. Feather Falling. d) [COLOR="Yellow"][U]the Ring of Power 'The One Ring' (+15,+15) <+5>[/U][/COLOR] Found lying on the floor in a vault at 4950 feet (level 99) +5 strength. +5 intelligence. +5 wisdom. +5 dexterity. +5 constitution. +5 speed. Provides immunity to acid, lightning, fire, cold. Provides resistance to poison, dark, nether, disenchantment. Cannot be harmed by lightning. Sustains strength, intelligence, wisdom, dexterity, constitution. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Drains experience. Can't be removed. When activated, it does bizarre things. Takes 627 to 1950 turns to recharge at your current speed. Your chance of success is 63.1% e) an Amulet of Trickery <+3, +2, +6, +5> Found lying on the floor in a vault at 2750 feet (level 55) +3 dexterity. +2 stealth. +6 searching skill. +5 infravision. +3 speed. Provides resistance to poison, nexus. Sustains dexterity. f) the Phial of Tungilwe <+3> Found lying on the floor in a vault at 2200 feet (level 44) +3 dexterity. +3 light. Provides resistance to acid, dark. Provides protection from confusion. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 33 to 60 turns to recharge at your current speed. Your chance of success is 92.2% g) the Leather Scale Mail 'Anduir' (-1) [20,+10] <+3, +2> Found lying on the floor in a vault at 2050 feet (level 41) +3 constitution. +2 infravision. Provides resistance to sound, shards. Provides protection from fear, confusion. Cannot be harmed by acid, fire. Prevents paralysis. When activated, it magically renders you well-fed, curing any gastrointestinal problems. Takes 171 to 189 turns to recharge at your current speed. Your chance of success is 76.7% h) a Fur Cloak of Aman [3,+34] <+1> Found lying on the floor at 4950 feet (level 99) +1 stealth. Provides resistance to chaos. Cannot be harmed by acid, fire. i) a Small Metal Shield (Dwarven) (+4,+3) [5,+17] <+2> Dropped by Sauron, the Sorcerer at 4950 feet (level 99) +2 strength. +2 constitution. Cannot be harmed by acid. Prevents paralysis. j) the Hard Leather Cap 'Mondor' [2,+10] Dropped by Itangast the Fire Drake at 3500 feet (level 70) Provides resistance to nexus. Provides protection from blindness. Cannot be harmed by acid. Grants telepathy. k) a Set of Caestus of Power (+5,+8) [5,+12] <+5> Found lying on the floor in a vault at 4250 feet (level 85) +5 strength. l) the Pair of Leather Boots of Curul [2,+16] <+3, +10> Dropped by a nalfeshnee at 3450 feet (level 69) +3 dexterity. +3 stealth. +10 speed. Provides resistance to dark. Cannot be harmed by acid, fire. Feather Falling. Grants the ability to see invisible things. [Character Inventory] a) 34 Potions of Healing b) 19 Potions of *Healing* It can be thrown at creatures with damaging effect. c) 4 Potions of Life It can be thrown at creatures with damaging effect. d) 5 Potions of Enlightenment e) 11 Scrolls of Teleportation f) 7 Scrolls of Banishment g) a Scroll of Mass Banishment h) a Scroll of Rune of Protection i) 4 Rods of Slow Monster (1 charging) j) 9 Rods of Healing (2 charging) Cannot be harmed by lightning. k) 2 Rods of Restoration (1 charging) Cannot be harmed by lightning. l) 14 Rods of Teleport Other m) 4 Rods of Recall (1 charging) Cannot be harmed by lightning. n) 4 Rods of Speed (1 charging) Cannot be harmed by lightning. [Character Quiver] 0) 19 Seeker Bolts of Holy Might (4d5) (+17,+28) Slays undead, demons, evil creatures. Cannot be harmed by acid. Combat info: Hits targets up to 120 feet away. Average damage/round: 346.7 vs. undead, 346.7 vs. demons, 288.9 vs. evil creatures, and 173.3 vs. others. 25% chance of breaking upon contact. 1) 24 Mithril Bolts of Slay Undead (3d5) (+10,+11) Slays undead. Cannot be harmed by acid. Combat info: Hits targets up to 120 feet away. Average damage/round: 218.3 vs. undead, and 109.1 vs. others. 25% chance of breaking upon contact. 2) 13 Mithril Bolts of Wounding (3d5) (+22,+23) Cannot be harmed by acid. Combat info: Hits targets up to 120 feet away. Average damage/round: 149. 25% chance of breaking upon contact. 3) 21 Mithril Bolts of Wounding (3d5) (+24,+27) Cannot be harmed by acid. Combat info: Hits targets up to 120 feet away. Average damage/round: 162. 25% chance of breaking upon contact.
"i can take this dracolich"Comment
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After all, the One Ring really just stretches your life force thin, rather than protecting it.👍 1Comment
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