So I guess rogues really are easier

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  • sffp
    Swordsman
    • Apr 2020
    • 434

    So I guess rogues really are easier

    So I just finished playing (dying) a human warrior who managed to get semi-instadeathed by a mystic down at around 1250
    "It summons monsters - you're confused - the 7-headed hydra breaths fire - you die"

    It never found an artifiact. Saqara's biggest problem that it had one damage that did better (not great) damage and another one that provided SI/ESP/FA

    So I decide to try my first rogue. Grab some cure lights and phase doors
    Head into the dungeon. I have literally 4 XP and what do I find

    "you see the Dagger 'Narthanc' (1d4) (+9,+12) [+10] (??)"

    It literally does more damage than any weapon my warrior ever found.

    Resists Fire too...
  • DavidMedley
    Veteran
    • Oct 2019
    • 1004

    #2
    Yeah, early Narthanc will make any class look good.
    Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      #3
      But I guess rogue is the best possible fit, with their 2.0 lb min effective weight.
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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      • Monkey Face
        Adept
        • Feb 2009
        • 244

        #4
        Mages love 'thancs too both from the light weight and the savings in spell points they can help provide.

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        • moosferatu
          Apprentice
          • Feb 2020
          • 99

          #5
          Ha! After losing a ~CL25 paladin to an ancient dragon that I was curious to see how good a *slays* dragons powerfully weapon was against, I just started up a ranger who found on DL1 both Narthanc and Nimthanc (would have been nicer to have found a nice bow or some armor instead of one of them...)! This must be the week they're handing them out on DL1

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          • archolewa
            Swordsman
            • Feb 2019
            • 400

            #6
            Originally posted by moosferatu
            Ha! After losing a ~CL25 paladin to an ancient dragon that I was curious to see how good a *slays* dragons powerfully weapon was against, I just started up a ranger who found on DL1 both Narthanc and Nimthanc (would have been nicer to have found a nice bow or some armor instead of one of them...)! This must be the week they're handing them out on DL1
            On my second warrior win, the first piece of loot I found was the cloak that gives you all the base resists *and* lets you invoke it to get all the base resists temporarily (don't remember the name). I didn't even know this cloak existed, so you can imagine what my eyes looked like it when I saw it.

            The second piece of loot was Narthanc, and they were both in the same room.

            Needless to say, that game was probably the closest you can get to cruising to victory in Angband.

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            • moosferatu
              Apprentice
              • Feb 2020
              • 99

              #7
              Wow, I want that cloak!

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              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9638

                #8
                Colluin
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

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                • fph
                  Veteran
                  • Apr 2009
                  • 1030

                  #9
                  Originally posted by archolewa
                  the cloak that gives you all the base resists *and* lets you invoke it to get all the base resists temporarily (don't remember the name).
                  Colluin. Very handy, especially for a class that has no access to temporary resistances.
                  --
                  Dive fast, die young, leave a high-CHA corpse.

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                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    @fph--
                    Which is "all classes except mage" in v4.2

                    Comment

                    • fph
                      Veteran
                      • Apr 2009
                      • 1030

                      #11
                      Originally posted by Pete Mack
                      @fph--
                      Which is "all classes except mage" in v4.2
                      Thanks; good to know; I did not imagine they were so rare, but now that I think about the classes I have played it makes sense.
                      --
                      Dive fast, die young, leave a high-CHA corpse.

                      Comment

                      • archolewa
                        Swordsman
                        • Feb 2019
                        • 400

                        #12
                        Actually, I think it's useful for mages too, because I'm pretty sure Colluin grants temporary poison resistance, while a mage's Resistance spell "only" grants resistance to Acid, Fire, Cold, and Lightning. Could be wrong on that though. Haven't played a ton of mages (yet) and I haven't seen Colluin recently.

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                        • Adam
                          Adept
                          • Feb 2016
                          • 194

                          #13
                          Mages have resist fire, resist cold, resist poison and resistance spells (later granting the 4 basic resists). So temporary rPoison is available for mages separately.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            Not in 4.2. I'd probably carry !rPois instead of Colluin as a mage. Or just TO big poison breathers

                            Comment

                            • archolewa
                              Swordsman
                              • Feb 2019
                              • 400

                              #15
                              Originally posted by Pete Mack
                              Not in 4.2. I'd probably carry !rPois instead of Colluin as a mage. Or just TO big poison breathers
                              I guess it depends on what other options you have for cloaks. I usually find rubbish for cloaks, and using that slot to handle all my basic resists gives me tremendous flexibility in my other gear. It also frees up an inventory slot since I don't need to carry rPois. But yes, if you have a better cloak already, then you're better off carrying rPois than using Colluin as a swap.

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