an idea for Morgul blades

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  • wobbly
    Prophet
    • May 2012
    • 2629

    an idea for Morgul blades

    What if these didn't always have Ag? What if they were guaranteed a bunch of random curses from the new curse system?
  • archolewa
    Swordsman
    • Feb 2019
    • 400

    #2
    Actually, with the changes being discussed for Blackguards: http://angband.oook.cz/forum/showthread.php?t=9901, Morgul blades as is may actually prove to be powerful early to midgame weapons for blackguards instead of the bait and switches they are now.

    So we might want to see how that shakes out before making changes to Morgul blades.

    Also, I worry that Morgul blades would lose some of their flavoring if they had random curses, as opposed to always Ag.

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    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      #3
      One of the reasons I though it was exciting to give BGs permanent aggravation is that, assuming they're reasonably balanced against that flaw, there are 15 artifacts with aggravate that suddenly are very viable!

      With the artifacts you can unequip them when you need to. But if you give a class permanent aggravation, it's a whole other ball of wax.
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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      • Grotug
        Veteran
        • Nov 2013
        • 1637

        #4
        Plus there are those (+8, +11) <+2> Caestus of Combat I always find but never use.
        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

        Detailed account of my Ironman win here.

        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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        • Sky
          Veteran
          • Oct 2016
          • 2321

          #5
          maybe aggravation as a whole could be reworked to have both a range and an effect power. Kinda like stealth.
          "i can take this dracolich"

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2629

            #6
            Has anyone ever tried toning Ag down? If you made it the equivalent of 2 failed stealth checks (on top of the normal stealth check) things would presumably still wake up fast.

            Comment

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