What if these didn't always have Ag? What if they were guaranteed a bunch of random curses from the new curse system?
an idea for Morgul blades
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Actually, with the changes being discussed for Blackguards: http://angband.oook.cz/forum/showthread.php?t=9901, Morgul blades as is may actually prove to be powerful early to midgame weapons for blackguards instead of the bait and switches they are now.
So we might want to see how that shakes out before making changes to Morgul blades.
Also, I worry that Morgul blades would lose some of their flavoring if they had random curses, as opposed to always Ag. -
One of the reasons I though it was exciting to give BGs permanent aggravation is that, assuming they're reasonably balanced against that flaw, there are 15 artifacts with aggravate that suddenly are very viable!
With the artifacts you can unequip them when you need to. But if you give a class permanent aggravation, it's a whole other ball of wax.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Plus there are those (+8, +11) <+2> Caestus of Combat I always find but never use.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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