Collective AI. Such scenarios as...
The orc scout tags the player before being killed. From somewhere on the level, an orc battalion is on its way.
A horn blast announces that Morgoth is shifting his troops. Slowly, lumbering trolls emerge from down staircases and leave on up staircases. How many? ...Too many to fight, that's for sure.
Summoners that summon intelligently, terrifying though that thought may be.
Or hell, even just making individual AI better. In the archetypal story, the warrior defeats the necromancer by cleaving through a swarm of undead to their master at the rear. In Angband, the warrior defeats the necromancer by lounging by a doorway until the dumb schlub comes through. I do not think it would be so terrible for a type of monster to just head for n spaces away from the player, and hang out there doing the normal 1/3 chance of magic attack... and it might finally help mitigate the effectiveness of those dumb anti-summoning earthworks.
The orc scout tags the player before being killed. From somewhere on the level, an orc battalion is on its way.
A horn blast announces that Morgoth is shifting his troops. Slowly, lumbering trolls emerge from down staircases and leave on up staircases. How many? ...Too many to fight, that's for sure.
Summoners that summon intelligently, terrifying though that thought may be.
Or hell, even just making individual AI better. In the archetypal story, the warrior defeats the necromancer by cleaving through a swarm of undead to their master at the rear. In Angband, the warrior defeats the necromancer by lounging by a doorway until the dumb schlub comes through. I do not think it would be so terrible for a type of monster to just head for n spaces away from the player, and hang out there doing the normal 1/3 chance of magic attack... and it might finally help mitigate the effectiveness of those dumb anti-summoning earthworks.
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