There isn't any main topic for 4.2.1. development yet, so I'm just making a new one here just to make a request for the future.
There are too many fights against wolves during the early game. The packs are very common, practically always awake, give massive EXP for their difficulty and generally annoy me every time I see one. But that's not enough, there are THREE different types of wolves. All similar except a white wolf has rCold and a warg is evil. That's it. The main problem is that they are not a threat IF YOU WANT so. They don't follow you to the corridor unless you're >50% wounded. Yet, you kinda want to go through killing them, because it's free EXP.
They give ridiculous amount of EXP compared to felines appearing on same depths. One wolf gives more compared to a panther, which is far more dangerous. Same if you compare warg - tiger. And even a werewolf - sabre-tooth tiger (this is besides the issue but I'll mention it because st-cat is FAR more dangerous).
My suggestion is to at least remove white wolves, reduce the pack size for the rest of the canines, remove their GROUP_ID so they will follow you into the corridor and remove the irrational movement. Even that would not justify the larger EXP value they give compared to felines. Not a cat person or dog person, btw..
I'm not starting here on Z-hounds. Those have similar issues, but I'm now mostly annoyed by the early game canine mini-game and would like to see that fixed in future versions.
Any comments?
There are too many fights against wolves during the early game. The packs are very common, practically always awake, give massive EXP for their difficulty and generally annoy me every time I see one. But that's not enough, there are THREE different types of wolves. All similar except a white wolf has rCold and a warg is evil. That's it. The main problem is that they are not a threat IF YOU WANT so. They don't follow you to the corridor unless you're >50% wounded. Yet, you kinda want to go through killing them, because it's free EXP.
They give ridiculous amount of EXP compared to felines appearing on same depths. One wolf gives more compared to a panther, which is far more dangerous. Same if you compare warg - tiger. And even a werewolf - sabre-tooth tiger (this is besides the issue but I'll mention it because st-cat is FAR more dangerous).
My suggestion is to at least remove white wolves, reduce the pack size for the rest of the canines, remove their GROUP_ID so they will follow you into the corridor and remove the irrational movement. Even that would not justify the larger EXP value they give compared to felines. Not a cat person or dog person, btw..
I'm not starting here on Z-hounds. Those have similar issues, but I'm now mostly annoyed by the early game canine mini-game and would like to see that fixed in future versions.
Any comments?
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