What to expect?

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  • PopTart
    Apprentice
    • May 2017
    • 89

    What to expect?

    Death is a normal part of roguelikes, and I fully expect my character to die before he can defeat Morgoth. But, I would like to get as far as possible.

    Currently my HE mage is CL 48, his speed before potions is +18, and he has reached a max depth of Level 70. He's got all the possible resistances except
    nexus
    sound
    chaos
    blindness
    stunning
    and hasn't had too many close calls. The closest he came to dying was when he took several nether (which he is resistant to), nexus, and/or chaos breaths in one turn. He can easily kill many monsters worth 50000 XP, but a group of time hounds almost did him in. Brought him down to 140 HP in a couple turns. Any monster that tends to be solitary, as long as it can be slowed and can't one-shot him, is manageable.

    My question is, what type of monster or attack is most likely to kill him at this point, past DL 70?

    Edit: He now has resistance to chaos and sound
    Last edited by PopTart; February 9, 2020, 23:57.
  • PopTart
    Apprentice
    • May 2017
    • 89

    #2
    Code:
      [Angband 4.2.0 Character Dump]
    
     Name   Zappy        Age            117          Self  RB  CB  EB   Best
     Race   High-Elf     Height        6'1"   STR! 18/100  +1  -3  +3 18/110
     Class  Mage         Weight    14st 0lb   INT! 18/100  +3  +3  +4 18/200
     Title  Arch-Mage    Turns used:          WIS! 18/100  -1  +0  +0  18/90
     HP     599/791      Game        961546   DEX:  18/88  +3  +0  +9 18/208
     SP     295/371      Standard    183213   CON! 18/100  +1  -2 +10 18/190
                         Resting      65548
    
     Level                 48    Armor     [80,+122]    Saving Throw     99%
     Cur Exp          5605090                           Stealth       Superb
     Max Exp          5605090    Melee       1d7,+26    Disarm - phys.  100%
     Adv Exp          5800000    To-hit       39,+39    Disarm - magic  100%
                                 Blows      4.0/turn    Magic Devices    129
     Gold              629756                           Searching        92%
     Burden          173.1 lb    Shoot to-dam    +19    Infravision    40 ft
     Overweight       -6.8 lb    To-hit       39,+38    Speed      15 (2.5x)
     Max Depth    3600' (L72)    Shots      1.0/turn
    
     You are one of several children of a Noldorin Warrior.  You have light
     blue eyes, straight black hair, and a fair complexion.
    
    
    Resistances         Abilities
     Acid:......+.++... pFear:.......+.....
     Elec:......+.+.... pBlnd:.............
     Fire:....+.+.++... pConf:......+....+.
     Cold:......+.+.... pStun:.............
     Pois:......+...... HLife:.....+.......
    Light:.....++...+.+ Regen:.............
     Dark:.....++......   ESP:.............
    Sound:......+...... S.Inv:+....+......+
    Shard:......+..+... FrAct:+.........++.
    Nexus:............. Feath:.............
    Nethr:...........+. S.Dig:.............
    Chaos:......+...... TrpIm:.............
    Disen:......+.++... Bless:.............
    
    Hindrances          Modifiers
    ImpHP:............. Stea.:.......++....
    ImpSP:............. Sear.:.........+...
     Fear:............. Infra:............+
    Aggrv:............. Tunn.:.............
    NoTel:............. Speed:..+....+...+.
    DrExp:............. Blows:.............
    Stick:............. Shots:.............
    Fragl:........+.... Might:.+...........
                        Light:.....+....+..
                        D.Red:.............
                        Moves:.............
    
    
      [Character Equipment]
    
    a) a Short Sword of Westernesse (1d7) (+13,+14) <+2>
         Bought from a store
         
         +2 strength.
         +2 dexterity.
         +2 constitution.
         Slays giants, trolls, orcs.
         Grants the ability to see invisible things.  Prevents paralysis.  
         
         Combat info:
         4.0 blows/round.
         Average damage/round: 160.8 vs. giants, 160.8 vs. trolls, 160.8
         vs. orcs, and 126.4 vs. others.
         
    b) a Light Crossbow of Extra Might (x4) (+12,+19) <+1>
         Dropped by a barbazu at 2850 feet (level 57)
         
         +1 shooting power.
         
    c) a Ring of Speed <+12>
         Dropped by Azog, Enemy of the Dwarves at 1200 feet (level 24)
         
         +12 speed.
         
    d) a Ring of Constitution <+5>
         +5 constitution.
         Sustains constitution.
         
    e) the Amulet of Carlammas <+1, +3>
         Dropped by a gorgon at 2850 feet (level 57)
         
         +1 strength.
         +3 constitution.
         Provides resistance to fire.
         
         When activated, it grants you protection from evil for 1d25 plus 3
         times your character level turns.
         Takes 565 to 1125 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
    f) the Arkenstone of Thráin <+3>
         Dropped by Bert the Stone Troll at 2650 feet (level 53)
         
         +3 light.
         Provides resistance to light, dark.
         Cannot be harmed by fire.
         Grants the ability to see invisible things.  Sustains your life
         force.  
         Intensity 3 light.
         
         When activated, it lights and maps the entire level, sensing
         objects.
         Takes 127 to 250 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
    g) Power Dragon Scale Mail of Craftsmanship [60,+35]
         Dropped by Ungoliant, the Unlight at 3500 feet (level 70)
         
         Provides resistance to acid, lightning, fire, cold, poison, light,
         dark, sound, shards, chaos, disenchantment.
         Provides protection from confusion.
         
    h) an Elven Cloak of the Magi [6,+13] <+2, +3, +1>
         Dropped by a mature white dragon at 2500 feet (level 50)
         
         +2 intelligence.
         +3 stealth.
         +1 speed.
         Provides protection from fear.
         Cannot be harmed by acid.
         Sustains intelligence.
         
    i) a Leather Shield of Elvenkind [8,+16] <+2>
         Found lying on the floor at 1650 feet (level 33)
         
         +2 stealth.
         Provides resistance to acid, lightning, fire, cold,
         disenchantment.
         Cannot be harmed by acid.
         Can be destroyed if you attempt to remove its curses.  
         
    j) the Metal Cap of Celebrimbor [3,+18] <+2, +3>
         Dropped by Castamir the Usurper at 2500 feet (level 50)
         
         +2 intelligence.
         +2 dexterity.
         +3 searching skill.
         Provides resistance to acid, fire, shards, disenchantment.
         Cannot be harmed by acid.
         
    k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
         Dropped by a young black dragon at 2100 feet (level 42)
         
         +1 light.
         Provides resistance to light.
         Cannot be harmed by acid, fire.
         Sustains constitution.
         Prevents paralysis.  
         
         When activated, it fires a magic missile with damage 3d4.
         Takes 5 turns to recharge at your current speed.
         Your chance of success is 99.0%
         
    l) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
         Dropped by Gorlim, Betrayer of Barahir at 2850 feet (level 57)
         
         +5 dexterity.
         +5 speed.
         Provides resistance to nether.
         Provides protection from confusion.
         Cannot be harmed by acid, fire.
         Sustains constitution.
         Prevents paralysis.  
         
         When activated, it cures you of fear and poison.
         Takes 12 turns to recharge at your current speed.
         Your chance of success is 99.0%
         
    
    
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [First Spells] {@m1!k}
         
         You can read this book.
         
    b) 2 Books of Magic Spells [Attacks and Knowledge] {@m2!k}
         
         You can read this book.
         
    c) 3 Books of Magic Spells [Magical Defences] {@m3}
         
         You can read this book.
         
    d) 3 Books of Magic Spells [Arcane Control] {@m4}
         Cannot be harmed by fire.
         
         You can read this book.
         
    e) 17 Potions of Cure Critical Wounds
    f) 5 Potions of Restore Mana
    g) 7 Potions of Enlightenment
    h) 6 Potions of Resist Poison
    i) 6 Potions of Dragon Breath
    j) 3 Scrolls of Banishment
    k) 4 Rods of Recall
         Cannot be harmed by lightning.
         
    l) 3 Wands of Slow Monster (42 charges)
    m) 2 Wands of Hold Monster (60 charges)
    n) 2 Wands of Stone to Mud (45 charges) {@a1}
    o) 3 Wands of Dragon's Flame (32 charges)
         Cannot be harmed by lightning.
         
    p) 3 Wands of Annihilation (16 charges)
         Cannot be harmed by lightning.
         
    q) 3 Staves of Teleportation (36 charges)
    r) 3 Staves of Speed (41 charges)
    
    
    
    
      [Character Quiver]
    
    0) 5 Seeker Bolts of Slay Demon (4d5) (+9,+13)
         Slays demons.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 320.3 vs. demons, and 183 vs. others.
         25% chance of breaking upon contact.
         
    1) 17 Seeker Bolts of Frost (4d5) (+15,+14)
         Branded with cold.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 330.7 vs. creatures not resistant to cold,
         and 189 vs. others.
         25% chance of breaking upon contact.
         
    2) 7 Seeker Bolts of Wounding (4d5) (+20,+16)
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 197.4.
         25% chance of breaking upon contact.
         
    3) 11 Seeker Bolts of Slay Evil (4d5) (+12,+15)
         Slays evil creatures.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 289.8 vs. evil creatures, and 193.2 vs.
         others.
         25% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) 11 Books of Magic Spells [Arcane Control] {@m4}
         Cannot be harmed by fire.
         
         You can read this book.
         
    b) 9 Mushrooms of Vigor
    c) 37 Potions of Cure Critical Wounds
    d) 10 Potions of Healing
    e) 9 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    f) a Potion of Life
         It can be thrown at creatures with damaging effect.
         
    g) 18 Potions of Restore Mana
    h) 3 Potions of Restore Life Levels
    i) a Potion of Speed
    j) 23 Potions of Resist Poison
    k) 2 Scrolls of *Remove Curse*
    l) 3 Wands of Slow Monster (29 charges)
    m) 11 Wands of Hold Monster (114 charges)
    n) 4 Wands of Stone to Mud (67 charges) {@a1}
    o) 4 Wands of Dragon's Flame (23 charges)
         Cannot be harmed by lightning.
         
    p) 9 Staves of Teleportation (110 charges)
    q) a Staff of Speed (17 charges)
    r) a Ring of Constitution <+5>
         +5 constitution.
         Sustains constitution.
         
    s) an Amulet of ESP
         Bought from a store
         
         Grants telepathy.  
         
    t) the Jewel 'Evenstar' <+2>
         Found lying on the floor in a vault at 2850 feet (level 57)
         
         +2 wisdom.
         Provides resistance to cold, dark, nether.
         Sustains wisdom, constitution.
         Speeds regeneration.  Sustains your life force.  
         
         When activated, it restores your experience to full.
         Takes 375 turns to recharge at your current speed.
         Your chance of success is 97.2%
         
    u) Blue Dragon Scale Mail (Dwarven) (-2) [12,+32] <+2, +5>
         Dropped by a Maia of Mandos at 2450 feet (level 49)
         
         +2 strength.
         +2 constitution.
         +5 infravision.
         Provides resistance to lightning.
         Prevents paralysis.  
         
    v) a Pair of Iron Shod Boots of Speed [4,+6] <+10>
         Dropped by Fundin Bluecloak at 2850 feet (level 57)
         
         +10 speed.
         Cannot be harmed by fire.
         
    w) the Short Sword 'Dagmor' (1d7) (+13,+12) <+2>
         Dropped by Beorn, the Shape-Changer at 2750 feet (level 55)
         
         +2 attack speed.
         Slays animals.
         Branded with poison.
         Cannot be harmed by acid.
         Slows your metabolism.  Speeds regeneration.  
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 216 vs. creatures not resistant to poison,
         190.2 vs. animals, and 164.4 vs. others.
         
    x) a Broad Axe of Westernesse (2d6) (+14,+15) <+2, +1>
         Dropped by a patriarch at 2850 feet (level 57)
         
         +2 strength.
         +1 dexterity.
         +2 constitution.
         Slays giants, trolls, orcs.
         Grants the ability to see invisible things.  Prevents paralysis.  
         
         Combat info:
         4.0 blows/round.
         Average damage/round: 208.4 vs. giants, 208.4 vs. trolls, 208.4
         vs. orcs, and 146.4 vs. others.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           496     50'  Reached level 2
          2206     50'  Reached level 3
          2623     50'  Reached level 4
          4270     50'  Killed Grip, Farmer Maggot's Dog
          4270     50'  Reached level 5
          5513    100'  Killed Fang, Farmer Maggot's Dog
          5536    100'  Reached level 6
          6687    150'  Reached level 7
          9227    200'  Reached level 8
         10168    250'  Reached level 9
         11897    300'  Reached level 10
         13667    550'  Reached level 11
         15568    200'  Reached level 12
         16988    200'  Killed Sméagol
         21293    350'  Reached level 13
         22512    800'  Reached level 14
         23402    850'  Reached level 15
         23738    850'  Killed Nár, the Dwarf
         24175    850'  Reached level 16
         24305    850'  Reached level 17
         24447    850'  Reached level 18
         24597    850'  Reached level 19
         25370    850'  Killed Wormtongue, Agent of Saruman
         25372    850'  Found the Cloak of Thingol
         25851    850'  Reached level 20
         27559   1100'  Reached level 21
         29408   1200'  Reached level 22
         30583   1200'  Killed Bullroarer the Hobbit
         30607   1200'  Killed Grishnákh, the Hill Orc
         30607   1200'  Reached level 23
         30611   1200'  Killed Golfimbul, the Hill Orc Chief
         31811   1200'  Killed Azog, Enemy of the Dwarves
         32132   1200'  Reached level 24
         32738   1200'  Killed Uglúk, the Uruk
         33207   1200'  Killed Ufthak of Cirith Ungol
         34516   1200'  Killed Old Man Willow
         34516   1200'  Reached level 25
         36898   1250'  Killed Sangahyando of Umbar
         38565   1300'  Reached level 26
         39002   1300'  Killed Khîm, Son of Mîm
         39836   1300'  Killed Angamaitë of Umbar
         43662   1350'  Killed Bolg, Son of Azog
         44897   1350'  Killed Gorbag, the Orc Captain
         46045   1600'  Reached level 27
         49287   1600'  Reached level 28
         50076   1600'  Found the Dagger 'Nimthanc' (LOST)
         52811   1650'  Reached level 29
         52827   1650'  Killed Ibun, Son of Mîm
         56087   1700'  Killed Uldor the Accursed
         57777   1750'  Reached level 30
         58403   1750'  Killed Ulfast, Son of Ulfang
         58411   1750'  Killed Ulwarth, Son of Ulfang
         59198   1750'  Killed Mughash the Kobold Lord
         60360   1800'  Reached level 31
         62112   1850'  Found the Lochaber Axe 'Mundwine' (LOST)
         64690   1900'  Reached level 32
         64690   1900'  Reached level 33
         65621   1900'  Killed Lorgan, Chief of the Easterlings
         65652   1900'  Found the Phial of Galadriel (LOST)
         68341   1950'  Killed Lokkak, the Ogre Chieftain
         69944   1950'  Reached level 34
         70630   2000'  Reached level 34
         76774   2000'  Found the Star of Elendil (LOST)
         77101   2000'  Reached level 35
         78471   2050'  Killed Kavlax the Many-Headed
         80290   2050'  Found the Leather Shield of Celegorm (LOST)
         82312   2100'  Found the Set of Leather Gloves 'Cammithrim'
         83047   2100'  Killed Rogrog the Black Troll
         83691   2150'  Reached level 36
         88267   2300'  Killed Ariel, Queen of Air
         90441   2350'  Killed Harowen the Black Hand
         90441   2350'  Reached level 37
         91896   2400'  Killed The Queen Ant
         97232   2500'  Killed Quaker, Master of Earth
         97594   2500'  Reached level 38
        101327   2500'  Killed Castamir the Usurper
        101332   2500'  Found the Metal Cap of Celebrimbor
        101708   2500'  Killed Eöl, the Dark Elf
        102889   2500'  Reached level 39
        104067   2500'  Found the Set of Gauntlets 'Paurnimmen' (LOST)
        108264   2500'  Killed Itangast the Fire Drake
        108270   2500'  Found the Cloak 'Colannon' (LOST)
        108638   2500'  Killed Vargo, Tyrant of Fire
        109021   2500'  Reached level 40
        110467   2600'  Found the Set of Gauntlets 'Paurnen' (LOST)
        110673   2600'  Killed Waldern, King of Water
        111067   2600'  Found the Glaive of Pain (LOST)
        113077   2650'  Killed Tom the Stone Troll
        113077   2650'  Found the Iron Helm of Gorlim (LOST)
        113096   2650'  Killed Bert the Stone Troll
        113153   2650'  Found the Arkenstone of Thráin
        113165   2650'  Killed Bill the Stone Troll
        115346   2750'  Killed Beorn, the Shape-Changer
        115350   2750'  Found the Short Sword 'Dagmor'
        116713   2750'  Reached level 41
        116979   2750'  Killed Ar-Pharazôn the Golden
        119605   2750'  Killed Shagrat, the Orc Captain
        121615   2800'  Found the Mace 'Taratol' (LOST)
        122042   2800'  Reached level 42
        122889   2850'  Killed Saruman of Many Colours
        123521   2850'  Killed Mîm, Betrayer of Turin
        124037   2850'  Killed Gorlim, Betrayer of Barahir
        124049   2850'  Found the Pair of Leather Boots 'Dal-i-thalion'
        126619   2850'  Killed The Phoenix
        126827   2850'  Found the Jewel 'Evenstar'
        127624   2850'  Reached level 43
        127853   2850'  Killed Gilim, the Giant of Eruman
        128992   2850'  Killed Fundin Bluecloak
        131085   2850'  Killed Scatha the Worm
        131087   2850'  Found the Iron Helm 'Holhenneth' (LOST)
        131237   2850'  Killed The Balrog of Moria
        132851   2850'  Reached level 44
        136828   2850'  Found the Amulet of Carlammas
        137016   2850'  Killed Orfax, Son of Boldor
        139174   2900'  Reached level 45
        139751   2900'  Killed Shelob, Spider of Darkness
        146072   3000'  Found the Cloak of Thorongil (LOST)
        146804   3050'  Found the Spear 'Nimloth' (LOST)
        148134   3100'  Reached level 46
        151040   3150'  Killed Baphomet the Minotaur Lord
        152207   3150'  Killed Smaug the Golden
        156783   3200'  Killed The Mouth of Sauron
        156823   3200'  Found the Metal Cap of Thengel (LOST)
        159384      0'  Reached level 47
        171824   3400'  Reached level 48
        173604      0'  Reached level 48
        175765      0'  Reached level 48
        181773   3500'  Found the Quarterstaff 'Eriril' (LOST)
        182662   3500'  Killed Ungoliant, the Unlight
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : yes (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : yes (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
    To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
    Last edited by PopTart; February 9, 2020, 23:55.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      You're near endgame strong. A bit more speed, and maybe a point of CON from somewhere. You might carry a couple potions of healing for emergencies.

      Even at CL 50, 18/220 INT mass banishment has 3% fail rate. You might hang on to a few scrolls for the last fight, just in case. And you'll want a few more !speed for the bosses. Additionally, INT 18/220 (with fast casting) turns mana storm into an impossibly strong attack, at near 700 damage per full turn. You won't use any other attacks; not even Annihilation.

      There are a few big breathers and summoners deep. (Tarrasque is notorious as a breather.) But you shouldn't have a problem so long as you maintain double resist and 500+ HP.

      Comment

      • Sphara
        Knight
        • Oct 2016
        • 504

        #4
        Biggest dangers for character this strong are:

        1) Teleporting or getting teleported by something after zapping Teleport Other at many dangerous monsters.

        2) Not wearing ESP and getting overconfident with your movement.

        3) Wiruin the Maelstorm.

        Paranoid level of detection and high stealth help with 2 and 3.

        Comment

        • PopTart
          Apprentice
          • May 2017
          • 89

          #5
          Related question: Zappy has finally reached character level 50. Why not just cast Banishment on every letter of the alphabet and reap the rewards of all the scattered loot? He'd still have to kill all the named monsters, but they're the only ones that drop good loot now anyway.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            You can do that , though you won't get monster drops. It works fine in vaults (tho mass banishment is way more efficient for that.)

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Originally posted by PopTart
              Related question: Zappy has finally reached character level 50. Why not just cast Banishment on every letter of the alphabet and reap the rewards of all the scattered loot? He'd still have to kill all the named monsters, but they're the only ones that drop good loot now anyway.
              There's absolutely nothing wrong with doing that; the biggest reward of getting a mage to level 50 is that you get to pick and choose your fights with a high degree of precision. Between banish, mass banish, Word of Destruction, and Teleport Other, you can avoid any fight that you don't like the looks of.

              Comment

              • Chud
                Swordsman
                • Jun 2010
                • 309

                #8
                The only thing I would add...

                Originally posted by PopTart
                The closest he came to dying was when he took several nether (which he is resistant to), nexus, and/or chaos breaths in one turn.
                If you're getting in situations where you are taking this many different breath attacks in the same turn, you are taking big risks... I'd suggest staying out of the line of sight of crowds, or groups bigger than... well... one, really. :-)

                Comment

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