you would not; you would have
a mysterious potion {*12}
a mysterious potion {*09}
4 mysterious potions {*15}
the number is randomized. Or, rather, you would not see it because you dont actually need to. What's above there is what the game sees, what you would actually see is just
2 mysterious potions
1 mysterious potion
6 mysterious scrolls
2 mysterious scrolls
etc..
there is no need to use flavours to differentiate items if they have not been identified - your only marker is how many you have (so if you are at Dl5 and you got
16 mysterious potions
8 mysterious scrolls
you know they are !CLW and ?Light, just because of how common they are. But you do not need to know the difference between
a mysterious scroll, and
a mysterious scroll
because there is no way the flavour could have relevance in your decision to pick either for ID-by-use.
a mysterious potion {*12}
a mysterious potion {*09}
4 mysterious potions {*15}
the number is randomized. Or, rather, you would not see it because you dont actually need to. What's above there is what the game sees, what you would actually see is just
2 mysterious potions
1 mysterious potion
6 mysterious scrolls
2 mysterious scrolls
etc..
there is no need to use flavours to differentiate items if they have not been identified - your only marker is how many you have (so if you are at Dl5 and you got
16 mysterious potions
8 mysterious scrolls
you know they are !CLW and ?Light, just because of how common they are. But you do not need to know the difference between
a mysterious scroll, and
a mysterious scroll
because there is no way the flavour could have relevance in your decision to pick either for ID-by-use.
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