Suppress scroll titles once identified?

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  • eastwind
    Apprentice
    • Dec 2019
    • 79

    Suppress scroll titles once identified?

    Been a while since I've played, but the current version seems to have lost or turned off by default an old feature I remember.

    I have in my inventory, for example:
    2 Scrolls titled "illaceo adrio" of Phase Door

    If I recall, the way the game used to work was once you knew the scroll was Phase Door, the inventory list would just show
    2 Scrolls of Phase Door
    and skip the gibberish.

    Is there some setting I can toggle to make it work the way I remember?

    I'm playing with no selling (not by choice! You snuck that one in on me!), so maybe its related to the way I identified the scrolls (by giving one away)?
  • DavidMedley
    Veteran
    • Oct 2019
    • 1004

    #2
    It's in there. Type =a and then turn off option g "Show flavors in object descriptions."
    Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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    • eastwind
      Apprentice
      • Dec 2019
      • 79

      #3
      Thanks

      Dunno why I couldn't see it when I was looking earlier. In fact now I'm wondering if maybe I turned that on when birthing the character in the first place.

      Senior moment, apparently.

      Comment

      • fph
        Veteran
        • Apr 2009
        • 1030

        #4
        Feature request: have this on by default. It seems superior, to me: less unnecessary clutter in the interface. And I don't think that a bunch of random-generated letters help creating flavour and immersion.
        --
        Dive fast, die young, leave a high-CHA corpse.

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2321

          #5
          Originally posted by fph
          Feature request: have this on by default. It seems superior, to me: less unnecessary clutter in the interface. And I don't think that a bunch of random-generated letters help creating flavour and immersion.
          it's been on since the middle ages
          "i can take this dracolich"

          Comment

          • fph
            Veteran
            • Apr 2009
            • 1030

            #6
            Oops, I saw OP's post and I assumed it was because it wasn't on. I will double-check on a fresh install next time. Sorry for wasting your time. :/
            --
            Dive fast, die young, leave a high-CHA corpse.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              I wouldn't mind hiding the scroll titles, but I don't want to lose the other flavors for potions/wands/etc. since they provide some welcome variation and help me remember which colors are important (e.g. this time Potions of Strength are bright green because they're Gloopy Green Potions).

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #8
                @Derakon-
                Yeah. With scrolls, you can change the colors of important ones to make rhem easy to spot. (I use Yellow for Teleport level, cyan for *Destruction* and (Mass) Banishment, tho it doesn't work in 4.2 where there are so many book types.)

                Potions for some reason can't be changed

                Comment

                • Sky
                  Veteran
                  • Oct 2016
                  • 2321

                  #9
                  i had suggested a change over a year ago, start every set with a generic "potion" icon, "scroll" icon (or color), and as you discover what they are, replace them with a specific tile. So for example, when you discover *heal*, it will always be the same color in all sets, but before you have figured out what it is, it's a greyed out potion like all other unidentified potions.
                  "i can take this dracolich"

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #10
                    Originally posted by Sky
                    i had suggested a change over a year ago, start every set with a generic "potion" icon, "scroll" icon (or color), and as you discover what they are, replace them with a specific tile. So for example, when you discover *heal*, it will always be the same color in all sets, but before you have figured out what it is, it's a greyed out potion like all other unidentified potions.
                    I like this idea a lot!
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Voovus
                      Adept
                      • Feb 2018
                      • 158

                      #11
                      Originally posted by Ingwe Ingweron
                      I like this idea a lot!
                      Same here.

                      Comment

                      • DavidMedley
                        Veteran
                        • Oct 2019
                        • 1004

                        #12
                        Originally posted by Sky
                        i had suggested a change over a year ago, start every set with a generic "potion" icon, "scroll" icon (or color), and as you discover what they are, replace them with a specific tile. So for example, when you discover *heal*, it will always be the same color in all sets, but before you have figured out what it is, it's a greyed out potion like all other unidentified potions.
                        Pretty smart!
                        Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          #13
                          Originally posted by Sky
                          i had suggested a change over a year ago, start every set with a generic "potion" icon, "scroll" icon (or color), and as you discover what they are, replace them with a specific tile. So for example, when you discover *heal*, it will always be the same color in all sets, but before you have figured out what it is, it's a greyed out potion like all other unidentified potions.
                          Interesting idea. A big change from how flavours currently work, so presumably some people would be against changing

                          Opinions?
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #14
                            I have a mild attachment to colors being different across playthroughs, but not so much that I'll stand in the way of a clear usability improvement.

                            Comment

                            • fph
                              Veteran
                              • Apr 2009
                              • 1030

                              #15
                              I like the idea and I think it's a step forward in usability. Some remarks:

                              * monsters have the same colour along different runs, and no one complains about that: on the other hand, we find it extremely useful and I am sure everyone would object to randomizing them.
                              * things get weird when flavours imply colours: if a healing potion is a grey ! when unidentified and a blue one when identified, why do we call it "gloopy green"? Probably this means that we should switch at the same time to using only non-color flavours (such as swirly/murky/etc.). Time to open a thesaurus and look for a lot of these adjectives.
                              --
                              Dive fast, die young, leave a high-CHA corpse.

                              Comment

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