That was a choice, though perhaps a poor one. "Ego items" only have their ego name shown (chopped, if necessary to fit , to only show the end). They could be handled as the normal items are or could get a different treatment to get the information people want. I should also look more closely at how the other parts of Angband get an appropriate short name for an item. At least with the current set of attributes, there's also some room to make the names longer.
Weapon/armor resistances & capabilities grid...for Home?
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Thanks for looking at it. All of the knowledge menu is accessible while within a store or home, or were you thinking of some tighter integration so part of this equipment comparison view would be visible while still having part of the store screen visible and access to its commands?Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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That was a choice, though perhaps a poor one. "Ego items" only have their ego name shown (chopped, if necessary to fit , to only show the end). They could be handled as the normal items are or could get a different treatment to get the information people want. I should also look more closely at how the other parts of Angband get an appropriate short name for an item. At least with the current set of attributes, there's also some room to make the names longer.Comment
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Question from a new player on this feature that I am just starting to use for helping my inventory management.
Is there a way to cycle ('c') the comparison so that it shows only equipped and inventoried (on self) items? I have found that I can cycle to see what's available in stores but the alternate view seems to include equipped/inventoried (on self) AND equipable/inventoried in home.
The use case that I am dealing with is: have a ring of digging and a shovel both with the tunneling ability. I stored the shovel in my home inventory but when I return to equipable comparison, it includes what is also in my home inventory. I am using this screen as a check for my character before I descend again. It would be useful to have one cycle state be what is only equipable on person (in addition to the existing ones - one including home inventory, one including store inventory).
Maybe I am missing something.
Also, is there a lookup somewhere that has the abbreviated codes for the resistances and abilities? I did not see much yet in the manual for this feature.Comment
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Question from a new player on this feature that I am just starting to use for helping my inventory management.
Is there a way to cycle ('c') the comparison so that it shows only equipped and inventoried (on self) items? I have found that I can cycle to see what's available in stores but the alternate view seems to include equipped/inventoried (on self) AND equipable/inventoried in home.
The use case that I am dealing with is: have a ring of digging and a shovel both with the tunneling ability. I stored the shovel in my home inventory but when I return to equipable comparison, it includes what is also in my home inventory. I am using this screen as a check for my character before I descend again. It would be useful to have one cycle state be what is only equipable on person (in addition to the existing ones - one including home inventory, one including store inventory).
I should experiment with staggered horizontal column labels (like what is used for subwindow configuration) using the two character abbreviations to see if that is more usable and worth the cost of an extra row for the column labels.Comment
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Something to be added at some point I guess. I couldn't find a mirrored list/table of resistances/abilities in the manual.
For example:
Code:AEFC clio ierl dced @ .... | e Dagger (1d4) (+0,+0) ....
Code:A E F C c l i o i e r l d c e d @ . . . . | e Dagger (1d4) (+0,+0) . . . .
Code:A[COLOR="Black"]E[/COLOR]F[COLOR="Black"]C[/COLOR] c[COLOR="Black"]l[/COLOR]i[COLOR="Black"]o[/COLOR] i[COLOR="Black"]e[/COLOR]r[COLOR="Black"]l[/COLOR] d[COLOR="Black"]c[/COLOR]e[COLOR="Black"]d[/COLOR] @ .... | e Dagger (1d4) (+0,+0) ....
Oh...and BTW...I think I found a bug in the equipable comparison screen. Press 'r' twice (i.e. reverse twice) and there is an immediate exit from the program (v. 4.2.1).Last edited by FogSpear; January 4, 2021, 23:30.Comment
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