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Minor bug in Monster.txt gamedata file

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  • Mark
    Adept
    • Oct 2007
    • 121

    Minor bug in Monster.txt gamedata file

    In line 11424 of monster.txt

    Code:
    flags:IM_FIRE IM_ACID | NO_FEAR
    There is a missing | separator between IM_FIRE and IM_ACID.

    I've checked on github and I don't believe it's just my local copy.

  • Mark
    Adept
    • Oct 2007
    • 121

    #2
    Also, I notice that in artifact.txt, the object_base for some artifacts are described as

    Code:
    name:'Hithlomir'
    base-object:soft [B][COLOR="Red"]armour[/COLOR][/B]:Soft Leather Armour
    whereas in object_base.txt, soft armour reads:

    Code:
    name:soft [B][COLOR="DarkOrange"]armor[/COLOR][/B]:Soft Armor~
    Does this not cause an issue with generating Hithlomir for an object_base that isn't defined, or does the code understand that

    Code:
    soft armor == soft armour
    ?

    Comment

    • Bill Peterson
      Adept
      • Jul 2007
      • 188

      #3
      I can generate Hithlomir using the debug commands and it shows as "Soft Leather Armour" before identifying. ID's as The Soft Leather Armour Hithlomir

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9359

        #4
        Originally posted by Mark
        Also, I notice that in artifact.txt, the object_base for some artifacts are described as

        Code:
        name:'Hithlomir'
        base-object:soft [B][COLOR="Red"]armour[/COLOR][/B]:Soft Leather Armour
        whereas in object_base.txt, soft armour reads:

        Code:
        name:soft [B][COLOR="DarkOrange"]armor[/COLOR][/B]:Soft Armor~
        Does this not cause an issue with generating Hithlomir for an object_base that isn't defined, or does the code understand that

        Code:
        soft armor == soft armour
        ?
        There is a specific function in the code, de_armour(), to deal with this
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

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