I know this is a big departure from one of the core features of the game, and I'm not even sure it's a good idea. BUT: what if monsters that drained XP returned that XP to you if you kill them? Of course, for balance's sake, something would have to be added to those attacks... maybe the drained XP could be significantly more, perhaps even 10x. Then the draining would have serious immediate consequences, but you'd have a way to recover without an item. It would be more like monsters that steal items from you. Or drain XP could come with a random stat drain, too. Or temporary slowness.
Lots of ways to go to keep the steal XP attack powerful, if we implemented the return-xp-upon death suggestion above. Does anyone actually like this suggestion?
Lots of ways to go to keep the steal XP attack powerful, if we implemented the return-xp-upon death suggestion above. Does anyone actually like this suggestion?
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