This obviously applies to 4.1.2 but if curses haven't changed in 4.2 then it would still be relevant.
Right now we have this system of curses where the most innocuous curses are removable - some are even beneficiary - but the single deadliest curse cannot be removed.
The curses which cannot be removed are
1. prevents teleportation
2. aggravates
3. drains xp
aggravates is annoying but since it no longer hastes mobs it's really just a stealth penalty, and it hardly matters when you are wreking balrogs. Likewise drain xp is harmful on a nazgul bow or other early drop weapon, but becomes irrelevant when you are killing stuff that drops 20/30k XP at the time.
But while you can Remove Curse and *Remove Curse* for stuff like Burning Curse or Iron Skin, you cannot remove NO_TELE in any way.
You can even remove the otherwise deadly Slow curse, but the one curse which makes the item absolutely unusable (prevents Phase and TS) cannot be removed, making that item trash.
Also on a side note, im not terribly happy with the new curse system as a whole. I do not like that some curses are both beneficial, and screwing the early game economy (a cursed torch can sell for a ton of money to a new character), and that cursed items can simply be dropped.
I would suggest that curses return to the system where cursed items cannot be unequipped, as such:
1. Remove Curse allows you to unequip a cursed item, but does not remove curses
2. *Remove Curse* removes a single curse
3. change the beneficial curses to only have negative effects - so, the curse that makes you vulnerable to cold does not make you resist fire, etc.
4. ideally, make Slow only -5 Spd, which is plenty already, but -10 is ridiculous.
(raising the cost of Remove Curse scrolls would be appropriate; imho most buying prices for consumables should be raised anyway)
5. dont make artifacts Fragile on the first failed remove, but rather make them roll a save.
finally, make NO_TELE a removable curse. Ok, game has got to be hard, but jeez, no phase is too hard.
Right now we have this system of curses where the most innocuous curses are removable - some are even beneficiary - but the single deadliest curse cannot be removed.
The curses which cannot be removed are
1. prevents teleportation
2. aggravates
3. drains xp
aggravates is annoying but since it no longer hastes mobs it's really just a stealth penalty, and it hardly matters when you are wreking balrogs. Likewise drain xp is harmful on a nazgul bow or other early drop weapon, but becomes irrelevant when you are killing stuff that drops 20/30k XP at the time.
But while you can Remove Curse and *Remove Curse* for stuff like Burning Curse or Iron Skin, you cannot remove NO_TELE in any way.
You can even remove the otherwise deadly Slow curse, but the one curse which makes the item absolutely unusable (prevents Phase and TS) cannot be removed, making that item trash.
Also on a side note, im not terribly happy with the new curse system as a whole. I do not like that some curses are both beneficial, and screwing the early game economy (a cursed torch can sell for a ton of money to a new character), and that cursed items can simply be dropped.
I would suggest that curses return to the system where cursed items cannot be unequipped, as such:
1. Remove Curse allows you to unequip a cursed item, but does not remove curses
2. *Remove Curse* removes a single curse
3. change the beneficial curses to only have negative effects - so, the curse that makes you vulnerable to cold does not make you resist fire, etc.
4. ideally, make Slow only -5 Spd, which is plenty already, but -10 is ridiculous.
(raising the cost of Remove Curse scrolls would be appropriate; imho most buying prices for consumables should be raised anyway)
5. dont make artifacts Fragile on the first failed remove, but rather make them roll a save.
finally, make NO_TELE a removable curse. Ok, game has got to be hard, but jeez, no phase is too hard.
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