Speed. It feels like as a global rate of all actions, speed is everything. It controls how much damage @ deals, how much damage @ receives, whether escaping is possible. It seems like my characters' success has a lot to do with whether they find an early speed boost item.
Attack speed and shot speed have been around for a while, and the addition of fast casting and movement speed boosts seem to be pushing in the direction of separating into different rates of action for different actions. Could these be alternatives to a global action speed?
Attack speed and shot speed have been around for a while, and the addition of fast casting and movement speed boosts seem to be pushing in the direction of separating into different rates of action for different actions. Could these be alternatives to a global action speed?
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