The current "gnome mage" competition has pointed out that the existing "Recharge" and "Tap Magical Energy" mage spells are probably too powerful, but also greatly alter the playstyle of a mage, since a shot from a Frost Bolt wand is actually more powerful than casting the Frost Bolt spell (due to the "device skill" bump-up). I find this undesirable since it converts the mage into a device user, rather than have the mage rely on its own innate magic. However, using devices is an interesting playstyle. So I propose the creation of a new class, say "Artificer", or "Gadgeteer", or "Tinkerer", or something, which specializes in using devices, both magical and mundane. The exact parameters of what such a class can and cannot do is of course open for debate/discussion - I won't bore people with my personal feelings in that regard. But I think the general idea of such a class would be interesting and fun, and worth considering.
Part of this would be to nerf the existing Mage interactions with devices. "Tap" should have a high chance (100% ?) of destroying the device. "Recharge" should perhaps be taken away from Mages entirely (scrolls only), or have a high chance of destroying the device, or perhaps go the "fragile" route used by Remove Curse - the first one is free, but after that, it's risky.
Anyway, wanted to toss this out and see what others think.
Part of this would be to nerf the existing Mage interactions with devices. "Tap" should have a high chance (100% ?) of destroying the device. "Recharge" should perhaps be taken away from Mages entirely (scrolls only), or have a high chance of destroying the device, or perhaps go the "fragile" route used by Remove Curse - the first one is free, but after that, it's risky.
Anyway, wanted to toss this out and see what others think.
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