I just discovered the 'unofficial' 3.0.9e version of v (http://rephial.org/downloads/3.0/angband-3.0.9e-win.zip), and I'm pretty impressed by the quality of the changes, with the possible exception of closing stores to selling, but I haven't played enough to make a full opinion, perhaps make this a birth option, linked with the greater gold in the dungeon, some pack rats like to collect stuff to sell. :P
A majority of the changes are effectively UI/efficiency only, or long held gripes fixed by most variants, I think they should be patched into the main trunk ASAP.
In the meantime, All I need is 3.0.9e with weapon stats added, and This would be the best scoop of vanilla Angband to date, and I've tasted a lot in my time.
							
						
					A majority of the changes are effectively UI/efficiency only, or long held gripes fixed by most variants, I think they should be patched into the main trunk ASAP.
In the meantime, All I need is 3.0.9e with weapon stats added, and This would be the best scoop of vanilla Angband to date, and I've tasted a lot in my time.
							
						
 Feel free to ignore me, I like sets too much as it is.
 but without *ID, this makes no need to identify artifacts at all. I feel a compromise would work great here, the pseudo-id could 'speak to you' the incomplete information, eg. only the info required to calculate damage, and save the rest for a full Identification.
Comment