As soon as I fired up 4.2.0 with the Grevais tiles that I've been using since AngbandTk I started seeing black squares and really invisible monsters. This is unacceptable, says I. Since I could be the only one interested in using this tile set I've set about fixing it.
Many of the new monsters don't have an acceptable image on the current .png file, and I don't have the skills to create new tiles. Fortunately, at Tangaria.com there's a tileset that contains good images for things like the trees and Father Christmas and such, so I've taken tiles from there. I've seen enough variety in the tiles that I should be able to fill out all the missing images. Documentation says those tiles are under the same license as the original Gervais tiles. If someone disagrees they should speak up so we all can talk about it.
For the new classes I've just copied entries in xtra-dvg.prf, so Blackguards, Druids, and Necromancers are just going to look like Warriors, Priests, and Mages, respectively. After everything is stable I may go back and change some of the coloring to distinguish the classes.
Many of the new monsters don't have an acceptable image on the current .png file, and I don't have the skills to create new tiles. Fortunately, at Tangaria.com there's a tileset that contains good images for things like the trees and Father Christmas and such, so I've taken tiles from there. I've seen enough variety in the tiles that I should be able to fill out all the missing images. Documentation says those tiles are under the same license as the original Gervais tiles. If someone disagrees they should speak up so we all can talk about it.
For the new classes I've just copied entries in xtra-dvg.prf, so Blackguards, Druids, and Necromancers are just going to look like Warriors, Priests, and Mages, respectively. After everything is stable I may go back and change some of the coloring to distinguish the classes.
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