Hey there,
I've been looking at the gamedata files, and if I understand it correctly (doubtful!), there maybe a mistake in object_propety.txt
This appears to me, to be saying, extra blows (melee!)is not super-extra valuable if its appear on bows, but is on rings, shields, etc. And also, extra shots are not super helpful if appear on melee weapons.
Given extra blows don't appear on bows, and extra shots don't appear on weapons, this is backwards? Or more likely I've mis-understood?
The more I think about it, I suspect this could be workaround, to allow extra shots/blows to be the same thing at some level, only split into blows/shots according to object type. I will leave here just in case tho...
I've been looking at the gamedata files, and if I understand it correctly (doubtful!), there maybe a mistake in object_propety.txt
Code:
name:[COLOR="Red"]attack [/COLOR]speed type:mod code:[COLOR="Red"]BLOWS[/COLOR] power:0 mult:50 type-mult:[COLOR="Blue"]bow[/COLOR]:0 type-mult:ring:3 type-mult:amulet:3 type-mult:light:3 type-mult:soft armor:3 type-mult:hard armor:3 type-mult:dragon armor:3 type-mult:cloak:3 type-mult:shield:3 type-mult:helm:3 type-mult:crown:3 type-mult:gloves:3 type-mult:boots:3 name:[COLOR="Blue"]shooting [/COLOR]speed type:mod code:[COLOR="blue"]SHOTS[/COLOR] power:0 mult:5 type-mult:[COLOR="Red"]sword[/COLOR]:0 type-mult:[COLOR="red"]polearm[/COLOR]:0 type-mult:[COLOR="red"]hafted[/COLOR]:0 type-mult:[COLOR="red"]digger[/COLOR]:0 type-mult:ring:4 type-mult:amulet:4 type-mult:light:4 type-mult:soft armor:4 type-mult:hard armor:4 type-mult:dragon armor:4 type-mult:cloak:4 type-mult:shield:4 type-mult:helm:4 type-mult:crown:4 type-mult:gloves:4 type-mult:boots:4
Given extra blows don't appear on bows, and extra shots don't appear on weapons, this is backwards? Or more likely I've mis-understood?
The more I think about it, I suspect this could be workaround, to allow extra shots/blows to be the same thing at some level, only split into blows/shots according to object type. I will leave here just in case tho...
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