Does not resist...

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  • NightLizard
    Rookie
    • Dec 2018
    • 24

    Does not resist...

    Let me start by saying that I really really appreciate how the monster display has improved with showing average damage, relative speed, to-hit percentages and colourization. It really makes it so much easier to analyze monsters!

    There's one thing that still bothers me though. Why is it that we display what a monster doesn't resist? I mean, obviously that is just the rest of the elements, a monster either resist or does not resist an element. Also, it is so close to the list of what it resists *and* it is in the same colour! It often makes me read it over and over again to make sure I got it right.

    My suggestion is to remove the "does not resist"-list (this would also make the monster display shorter) or at the very least show the "does not resist" elements in a different colour.

    What do you say?
  • Mondkalb
    Knight
    • Apr 2007
    • 982

    #2
    The "does not resist" part is important information if you don't (yet) have full knowledge of the monster to plan your attacks.
    My Angband winners so far

    My FAangband efforts so far

    Comment

    • NightLizard
      Rookie
      • Dec 2018
      • 24

      #3
      Ah... of course, I didn't think of that since I play with full monster memory. But it is still reasonable to show it in a different colour then?

      Edit:
      hm... maybe this is more variant teritorry, but just brainstorming a bit here. What if the monster display was something more like the player C-screen, where an unknown element would be a question mark, and then + and - for resists and weakness? I think that would be much more readable.
      Last edited by NightLizard; May 28, 2019, 13:29.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        Originally posted by NightLizard
        Ah... of course, I didn't think of that since I play with full monster memory. But it is still reasonable to show it in a different colour then?

        Edit:
        hm... maybe this is more variant teritorry, but just brainstorming a bit here. What if the monster display was something more like the player C-screen, where an unknown element would be a question mark, and then + and - for resists and weakness? I think that would be much more readable.
        There have been various proposals to make a "monster memory grid" that displays information in a more visual way instead of as a big paragraph of data. I don't remember any of the proposals making it past the mock-up phase though. You're more than welcome to make an attempt yourself.

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2631

          #5
          Originally posted by Derakon
          There have been various proposals to make a "monster memory grid" that displays information in a more visual way instead of as a big paragraph of data. I don't remember any of the proposals making it past the mock-up phase though. You're more than welcome to make an attempt yourself.
          There's always this way from PCB & its forks:

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            Originally posted by wobbly
            There's always this way from PCB & its forks:

            http://angband.oook.cz/screen-show.php?id=4630
            Aha, I guess it does get substantially easier if you don't constrain yourself to fitting in an 80x24 grid!

            Comment

            • NightLizard
              Rookie
              • Dec 2018
              • 24

              #7
              Ah yeah, I've seen that and I would love for that to be in vanilla! But how do these variants handle "unknown" resists then? Maybe not at all?

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2631

                #8
                It doesn't. Just the vulnerabilities. I like the does not resist bit. I don't play with full monster memory & it's nice to know that I've tried something and it works.

                Comment

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