Let me start by saying that I really really appreciate how the monster display has improved with showing average damage, relative speed, to-hit percentages and colourization. It really makes it so much easier to analyze monsters!
There's one thing that still bothers me though. Why is it that we display what a monster doesn't resist? I mean, obviously that is just the rest of the elements, a monster either resist or does not resist an element. Also, it is so close to the list of what it resists *and* it is in the same colour! It often makes me read it over and over again to make sure I got it right.
My suggestion is to remove the "does not resist"-list (this would also make the monster display shorter) or at the very least show the "does not resist" elements in a different colour.
What do you say?
There's one thing that still bothers me though. Why is it that we display what a monster doesn't resist? I mean, obviously that is just the rest of the elements, a monster either resist or does not resist an element. Also, it is so close to the list of what it resists *and* it is in the same colour! It often makes me read it over and over again to make sure I got it right.
My suggestion is to remove the "does not resist"-list (this would also make the monster display shorter) or at the very least show the "does not resist" elements in a different colour.
What do you say?
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