I had an idle idea here about how you could introduce this in a way that is straight forward to remember what is & isn't resistant. Attach it to the imombile flag. That would mean drujs, silent watchers, death molds etc.
Tele-other resistance?
Collapse
X
-
I really like that idea -I think it would preserve the usefulness and power of TO while ensuring it's not a silver bullet to get past all problems.
I also think death molds could be buffed by giving them the teleport to spell, which would add them to the "don't ever get in LOS" category.Playing roguelikes on and off since 1984.
rogue, hack, moria, nethack, angband & zangband. -
I really like that idea -I think it would preserve the usefulness and power of TO while ensuring it's not a silver bullet to get past all problems.
I also think death molds could be buffed by giving them the teleport to spell, which would add them to the "don't ever get in LOS" category.
I think those monsters being TO resistant seems reasonable; makes stone to mud more useful, too.
I've for awhile been wondering about a spell that does the opposite of stone to mud; one that causes the ceiling to crumble leaving a pile of rubble at the target dungeon square.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
-
Originally posted by GrotugI've for awhile been wondering about a spell that does the opposite of stone to mud; one that causes the ceiling to crumble leaving a pile of rubble at the target dungeon square.
That's not to say that it's impossible to balance, but my inclination would be to limit it to, say, a scroll or very-hard-to-recharge wand.Comment
-
In some variants there is a mold unique with S_KIN. Encounter it at low level it's harmless, but deeper you're in big trouble.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
There's a reason why the only LOS obstruction options in Vanilla are Earthquake (random and low-density), Destruction (not very useful for actual fights outside of Morgoth), and Create Doors (fragile). Being able to obstruct LOS at will is a powerful ability; in my experience it becomes character-defining as soon as it's available.
That's not to say that it's impossible to balance, but my inclination would be to limit it to, say, a scroll or very-hard-to-recharge wand.Comment
-
-
Yeah, pretty much. I remember Wall Building in Umoria being pretty powerful, though it's been ages since I played. I think as long as the ability isn't readily available in unlimited quantities (such as by a spell, rod, or easily-recharged wand/staff) it's probably not going to break the game.Comment
-
Just an unrelated question here... so there is a difference in how hard wands are to recharge? Shouldn't that be in the item description somewhere? That's kind of important information (especially if it affects how likely they are to break).Comment
-
If I recall correctly, the difficulty of recharging and the difficulty of activating the wand are related to the same number. So in general wands that are shallow / common are easier to recharge than ones that are deeper and rarer. There's an added wrinkle though in that the method you use to recharge the thing matters. The Recharging scroll has a fixed strength, but recharging spells vary depending on your level. And mages get a better recharging spell in one of the dungeon books that works more reliably. Moreover, the chance to destroy the item on recharging depends on how many charges it already contains.
As a consequence, you can't really put a "You have an X% chance to destroy this wand when recharging it" in the item description.Comment
-
Comment
Comment