When you start targeting (with a launcher or with magic missile, for instance), the default mode is "direction": pressing a direction immediately fires in the given direction, whether there is a monster there or not. You have to press * to switch to monster targeting mode (select a nearby monster with the arrow keys, then confirm with t to fire), and p to switch to tile targeting mode (select an individual tile with the arrow keys, then confirm with t to fire).
My proposal is that the first mode you access is monster targeting mode, not direction. It seems to me that this would save keypresses on average, since in most cases shooting at a monster (the nearest one or the previous target) is what you want to do. I know that there are some cases when you want to shoot in a corridor even if you don't see what's there, but I think that they are less frequent (and anyway the targeting mode could default to direction mode as a fallback if there are no targetable monsters).
Currently, firing a spell at the nearest monster with a keyboard is quite tedious (m1a*t, and on a vanilla English keyboard * requires pressing shift). If it was changed to m1a<space>, for instance, I think it would be better). The <tab> default macro mitigates this problem for the case of launchers, but for spells it's still there.
My proposal is that the first mode you access is monster targeting mode, not direction. It seems to me that this would save keypresses on average, since in most cases shooting at a monster (the nearest one or the previous target) is what you want to do. I know that there are some cases when you want to shoot in a corridor even if you don't see what's there, but I think that they are less frequent (and anyway the targeting mode could default to direction mode as a fallback if there are no targetable monsters).
Currently, firing a spell at the nearest monster with a keyboard is quite tedious (m1a*t, and on a vanilla English keyboard * requires pressing shift). If it was changed to m1a<space>, for instance, I think it would be better). The <tab> default macro mitigates this problem for the case of launchers, but for spells it's still there.
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