what does starlight DO ?

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  • Carnivean
    Knight
    • Sep 2013
    • 527

    #16
    The 8 cardinal directions thing is a legacy feature that holds it back. Make it a ball attack that hits the player but doesn't damage them. That way it'll expand all around them properly.

    And they should have a Dark opposite.

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    • Grotug
      Veteran
      • Nov 2013
      • 1637

      #17
      Originally posted by Carnivean
      The 8 cardinal directions thing is a legacy feature that holds it back. Make it a ball attack that hits the player but doesn't damage them. That way it'll expand all around them properly.

      And they should have a Dark opposite.
      Maybe a staff of darkness should be "buffed" and made useful to Necromancers?

      @Bio_Hazard: I'm not too concerned that temporary free action would be overpowered, more that it doesn't seem thematically fitting, as compared to see invisible, protection from fear, detect traps and lightness so bright it hurts other creatures.
      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

      Detailed account of my Ironman win here.

      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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      • gglibertine
        Adept
        • Dec 2007
        • 234

        #18
        Originally posted by Grotug
        Maybe a staff of darkness should be "buffed" and made useful to Necromancers?
        I would be strongly in favour of this. Considering how crippled Necromancers are in the early game, every little bit helps.

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