Stunning has a problem: newbies don't realize how dangerous it is. It's not IMO exactly that the Knocked Out status itself is problematic, moreso that unless you have foreknowledge, you don't realize how much danger you're in when you're in Stun / Heavy Stun. IMO that's because the effects of being stunned (worsening to-hit/to-dam/spell/device rates) are non-obvious, so the player is disinclined to cure the status. I know I used to think of stunning as an effect that's pretty harmless and goes away on its own soon enough. I didn't realize how much worse it was making me at combat.
Rather than make stunning less punishing by removing or mitigating the KO status, I propose we make it worse -- but in a way that encourages players to actually address the status quickly. That should make them less likely to get knocked out. In short, the proposal is:
1. When you get Stunned, your sight radius is reduced to 2. You cannot see anything (even remembered map tiles) outside of this radius, even if normally revealed by detection/ESP.
2. When you get Heavily Stunned, your sight radius is reduced to 1, as above.
3. (edited in for clarity) You can still get knocked out, with the same paralysis effect that the game currently has.
In effect it's like the old "amnesia" effect, which caused you to forget the map; however, this would be temporary. The intent is to simulate tunnel vision: the PC is so impaired they're unable to think about anything that's not directly in front of them.
What do you think?
Rather than make stunning less punishing by removing or mitigating the KO status, I propose we make it worse -- but in a way that encourages players to actually address the status quickly. That should make them less likely to get knocked out. In short, the proposal is:
1. When you get Stunned, your sight radius is reduced to 2. You cannot see anything (even remembered map tiles) outside of this radius, even if normally revealed by detection/ESP.
2. When you get Heavily Stunned, your sight radius is reduced to 1, as above.
3. (edited in for clarity) You can still get knocked out, with the same paralysis effect that the game currently has.
In effect it's like the old "amnesia" effect, which caused you to forget the map; however, this would be temporary. The intent is to simulate tunnel vision: the PC is so impaired they're unable to think about anything that's not directly in front of them.
What do you think?
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