Reported by Tangar in this post: http://angband.oook.cz/forum/showpos...32&postcount=7
This is PWMAngband so I checked why this happened. The reason is obvious: the terrain "floor d hills" is exactly number 256 in the f_info feature array. This means there is somewhere where feature is coded on a "byte" and doesn't allow more than 255 terrain types. And I found the culprit:
Everywhere else, feature index is coded on an integer. Vanilla code has the same "struct square", so it must also happen in V.
This is PWMAngband so I checked why this happened. The reason is obvious: the terrain "floor d hills" is exactly number 256 in the f_info feature array. This means there is somewhere where feature is coded on a "byte" and doesn't allow more than 255 terrain types. And I found the culprit:
Code:
struct square {
byte feat;
bitflag *info;
int light;
s16b mon;
struct object *obj;
struct trap *trap;
};
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