
Of course game should be relatevely 'simple'. And the main reason there - complexity (I'll say kinda impossibility) to code interaction between too much objects.
This sounds ridiculous (at least at current level of technologies and gameplay design).. As I said - water and lava was just funny talk.
But now back to serious stuff. I see some people like the idea of -5 speed penalty. What would become if this would be added:
Players simply wouldn't ever step in the water. Water isn't endgame terrain - it would appear everywhere and actully more logical to have more water at shallow depths (as low depths got lava onces, so water should be there less often). So new characters who come to the water and got -5 speed.. They would look at it like at lava and would just avoid.
Water should be an alternative terrain, which wouldn't frighten players too much. I very recommend to look into 'shallow'/'deep' water concept as it works really marvelous in TomeNET (and it's kinda 'real-time angband', more hardcore in different ways; but even there water do not reduce !!-5!!! speed). Players do not fear waterin TomeNET too much, but sometimes you could meet there Water Hounds or Silent Watcher or other dangerous stuff which could sometimes be harsh. So you have to think and make decision (it's what roguelike games are - give a choice) - to go this way over the water or to try to find another way.
Water should be an alternative; provide certain pros/cons; not to be a another 'lava' tile with blue color.
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