Complete list of Uniques

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  • jbissell
    Rookie
    • Jan 2009
    • 6

    Complete list of Uniques

    Hello,
    Im playing Angband version 4.1.2, and am excitedly getting close to beating the game. Im a bit of a "completionist" when it comes to games like this, and I would like to knock off all of the uniques. I am currently consulting an 18 year old list from Thangorodrim.net, but for whatever reason, Im unable to encounter Uriel, Angel of Fire on 61, Azriel, Angel of Death on 62, and Gabriel the Messanger on Level 64.

    My question is, do these 3 uniques exist in the most current version of the game? Also, is the list Im consulting still current, and if not, is there a different place I can find the most current list.

    Thanks for any assistance!
    John
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    The angels in particular are replaced with Maiar: ulmo, radagast, and ariel. The knowledgs menu (~ command) should list them, assuming you have detected them all, or have hacked the lore file.

    Comment

    • Sky
      Veteran
      • Oct 2016
      • 2321

      #3
      Gabriel = Radagast ?

      I know Uriel is now Arien, and i would assume Azriel = Ulmo, as Azriel is the angel of "death" and Ulmo breathes nether; nether = death so it should follow that Ulmo used to be Azriel.
      It never seemed appropriate to me that a Maiar of water should breathe nether; maybe sound, or lightning.

      Also something tells me that Gabriel suffered a nerf in becoming Radagast. Rada is pathetic for a Wizard, his summons are ridiculous.
      (Not sure why he is even a hostile mob anyway)

      Ungoliant's summons are a complete joke too, but that's not the point though. But they are.
      @Nick add some stronger spiders for Ungoliant to summon pls. And restore the ringwraits' ability to summon their buddies.

      @jbissell

      Be careful if you meet The Terrasque. That monster is nearly as powerful as Morgoth, and you really, really need fire immunity to kill him.
      "i can take this dracolich"

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9634

        #4
        Those answers are correct, except it's Osse not Ulmo.

        @Sky - there will be significant changes to the monster list, probably including the two you mention.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          I have thought for some time that Osse (not Ulmo) should be renamed Mandanos.

          Comment

          • Gwarl
            Administrator
            • Jan 2017
            • 1025

            #6
            Over in variant land we have nifty jumping spiders who basically cast a centred on self ball spell and then phase away in a single move, they are horrible creatures who must be destroyed lest they spread to the vanilla dungeon.

            Comment

            • Sky
              Veteran
              • Oct 2016
              • 2321

              #7
              The "because" is Tolkien's fault.

              Ungoliant is an enormous evil spirit of pure darkness (the un-light), strong enough to beat the crap out of Melkor and assorted balrogs,and her BIGGEST MEANEST offspring is Shelob who is like a itsy bitsy thing barely large enough to kill a hobbit.

              I would want to see summons from Ungoliant on par with Glaurung - sonething that can easily hit a CL50. And screw Tolkien.
              "i can take this dracolich"

              Comment

              • Sky
                Veteran
                • Oct 2016
                • 2321

                #8
                Oh and as for the ringwraiths,

                Most nazgul are fairly easy to kill. Not the mouth, but the others, i see them as free xp bags and drops.

                But they had this horrid habit of immediately summoning every other nazgul, which means 1 nazgul is actually 5 nazgul.

                As they are generally found around DL40, they are the first wave of big uniques after the orcs, like Azog, Grishnak, and Mim, etc.
                That summon ability is the only thing which changes them from mobs you chase (pump bless, !haste, berserk) to mobs you avoid. Bringing it back would make those levels more interesting.

                Also as a long time scummer i can tell you that DL45 already drops endgame gear, so that's the perfect spot to make the game harder.
                "i can take this dracolich"

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  The only ringwraith that has historically (in-game, not in-lore) been able to summon ringwraiths is the Witch-King of Angmar. All the others have never been able to summon their pals, except maybe by getting lucky with the results from a standard "summon undead" spell. I'm afraid your memory is playing tricks on you.

                  Also, the Mouth of Sauron isn't a ringwraith. He's just a dude that acts as Sauron's PA system.

                  Comment

                  • Sky
                    Veteran
                    • Oct 2016
                    • 2321

                    #10
                    No summon even in 3.0.6 ?

                    ... I got this memory of hating the nazguls because they would multiply beyond any hope of victory.

                    Maybe Summon Ubdead worked differently back then ?
                    "i can take this dracolich"

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #11
                      The S_WRAITH spell has been rare for as long as I can remember. I'm pretty sure that only a few very high-level uniques have ever had it; that list might historically have been as short as the Witch-King, Qlzqqlzuup, Sauron, and Morgoth himself. I see that in addition to those four, Tselakus and Maeglin also have the spell currently. Tselakus has been around for ages but aside from having a cool name I've never been good at remembering his abilities. Maeglin is a relative newcomer.

                      It's entirely possible that the mechanics of S_UNDEAD have changed over time; I think they used to pull monsters based solely on the dungeon depth and they may take the summoner's level into account more now. Ji Indur Dawndeath, Dwar, Dog Lord of Waw, and Hoarmurath of Dur are the only ringwraiths with S_UNDEAD. Even then, from a statistical standpoint they'd still be more likely to pull random non-unique undead like beholders and liches than specifically one of their brethren.

                      The main reason to hate the ringwraiths is that they're relatively common, fast, and often have unpleasant abilities. Adunaphel in particular is a fast, invisible wallwalker with non-erratic movement, which can be surprisingly nasty at the depths she starts showing up at. But generally, if you have a decent offense they won't last long. Uvatha in particular is a pushover as he has no ranged abilities of any kind.

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2321

                        #12
                        Tbh i do not remember well because i played 3.0.6 years ago, 2008 i think. And i never got much lower than DL50, i got to Morgoth twice and died both times.
                        I remember this damn bunch of nazgul chasing me every damn time, and back then i didnt understand the concept of "retreat before certain death". So iwould take them on and die miserably.
                        I also stopped playing shortly after, so i cant say for sure.
                        "i can take this dracolich"

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #13
                          Probably you were chased by Adunaphel. She is impossible to avoid because of PASS_WALL and long detection range. And she is native to near DL 50.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #14
                            And the ringwraiths in general are quite common, so if you don't keep a careful eye out you'll keep running into them over and over again. Same goes with Saruman, who is quite common once you reach his native depth.

                            Comment

                            • Sky
                              Veteran
                              • Oct 2016
                              • 2321

                              #15
                              Ok so i likely imagined it. I still think there is something there. The nazgul *should* travel in pack, we may not want the weakest one being able to summon the Witch King totally ood, but it's a good idea for buffing these otherwise weak uniques and keep in line with the legendarium.
                              It's also a good depthwhen you dont have tons of TO to get rid of any uniques you dont want to fight just yet.
                              "i can take this dracolich"

                              Comment

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